Okay, I just gave it a go. Actually many times. Most game sessions only lasted several seconds and I was dead.
I actually think this is a very good game fubarpk. It looks very nice and is interesting. I think though you are running into the common thing where for you the game is probably easy because you play it hundreds of times while making it but for me anyway it is incredibly difficult. Again some of that is due to not playing a lot of mobile games I am sure but I still think it would be good if you added an easy mode. And all that needs to do is just slow the entire game down. I don't know if you are using framerate independent timing code where you are multiplying everything by frametime but if you are that makes doing this kind of thing super easy. Just store the frametime in a variable like FrameTime and use that for all of the calculations for movement velocities and so forth. And for easy mode just scale it down. Like maybe grab frametime store in FrameTime and then multiply that by 0.7 or something like that and there is your easy mode.
That way folks can use that easy mode until they get a good feel for the controls and how to play the game. It is very difficult to get into it enough to really master these basics when dying every few seconds. But I did keep replaying it trying again because fundamentally it is very solid.