When you play an object and then try to move/rotate/scale one of its limbs it doesn't appear to change, although commands like limb angle x() still return what they should do. Is there any way to overcome this and be able to edit the limbs again?
sync on
sync rate 60
make object cube 1,10
make mesh from object 1,1
add limb 1,1,1
set object keyframe 1,0
rotate limb 1,1,0,90,0
set object keyframe 1,20
do
if returnkey()=1 and object playing(1)=0
play object 1
endif
rotate limb 1,1,0,a,0
a=wrapvalue(a+1)
if object playing(1)=1
text 20,20,"Object is playing"
endif
text 20,40,"Limb rotation: "+str$(limb angle y(1,1))
sync
loop
Do you bite your thumb at me sir?
Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM