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AppGameKit Classic Chat / Lemmings Remake

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nz0
AGK Developer
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Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 22nd Dec 2018 14:39
i assume you aren't planning on releasing this?
The IP on this game is aggressively protected.
puzzler2018
User Banned
Posted: 22nd Dec 2018 14:45
No nooo - its for AppGameKit development purposes only for AppGameKit beginners to be able to create apps and for maybe TGC to add to their AppGameKit collections.

Name will change obvously too once its nearly there
Santman
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Location: Inverness
Posted: 27th Dec 2018 10:36
https://www.engadget.com/2018/12/27/lemmings-mobile-game/
puzzler2018
User Banned
Posted: 28th Dec 2018 12:15
Thanks Santman for this inspiration. I shall now crack on with this...
Santman
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Location: Inverness
Posted: 28th Dec 2018 12:53
Just don't call it lemmings! Lol.
puzzler2018
User Banned
Posted: 28th Dec 2018 13:40
Yeah - how about

Followers Revenge

lol
puzzler2018
User Banned
Posted: 28th Dec 2018 18:53
Thats me for today - brain worn out



Can move around with the mouse or < and >

Click left a follower to dig
Click Right a follower to build
Aim for the pot of gold which automatically takes them to next level - in progress

Carry on tomorrow
puzzler2018
User Banned
Posted: 28th Dec 2018 19:44
Just added explosion to the follower with number of seconds to explode but need something for an after effect

Quickly got this up, but there must be a much nicer effect that could create with Particles



Click any on screen
puzzler2018
User Banned
Posted: 28th Dec 2018 22:10
We got it



Click anywhere

Catch up soon
fubarpk
Retired Moderator
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Playing: AGK is my friend
Posted: 28th Dec 2018 22:38
A nice neat little particle explosion quite suitable for a lemmings remake
fubar
puzzler2018
User Banned
Posted: 29th Dec 2018 13:57 Edited at: 29th Dec 2018 14:03
Thanks

Just a small update



Add the images to the Meda folder - they are not my greatest aristry skills but they can be bettered later. - but i hope they are recognisable to the action selected

The only ones work at moment is Explode, reset explode all, Digger and Builder - the rest will come.

Shall send 1 update daily - and apologies if you feel my coding is messy too. I shall refactor this later on to perhaps reduce it a little.

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puzzler2018
User Banned
Posted: 29th Dec 2018 14:59
Added a fade between levels (non shader)



Press L to skip levels
fubarpk
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Posted: 29th Dec 2018 16:23
Looking really good Puzzler
Only issue I had wasn't sure of the names of some of the images as when I click them it goes to a new page
and when I try and save it says "untitled.png" for each one but great stuff
fubar
puzzler2018
User Banned
Posted: 29th Dec 2018 16:31
Thanks - shall keep cracking on

Dammm thats a bark - of you click each - they should go to a new webpage to view it, right click and Save Image As

If still not work, then the images appear here in order are

action_bazooker.png
action_build.png
action_climb.png
action_dig.png
action_explode.png
action_explodeall.png
action_float.png
action_mine.png
action_stopper.png



puzzler2018
User Banned
Posted: 29th Dec 2018 18:02
Ok cool - thats me done for today



Add a Pause mode, click on the Paws (lol)

Youll need this pic - filename - Action_Pause.png

enjoy!


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puzzler2018
User Banned
Posted: 29th Dec 2018 19:41 Edited at: 29th Dec 2018 19:42
Me again...Sorry to pester,

but, does anyone know where the AppGameKit logo's are stored of which can use in our AppGameKit Apps whether on a title / credit screens - i remember seeing something somewhere and a clause to state that if do use them to keep there original sizes, shape and colours etc

Any guidance would be great

Do we download them from somewhere?
fubarpk
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puzzler2018
User Banned
Posted: 29th Dec 2018 23:51
Thanks

I think its getting larger now, so here it is as at moment
enjoy


Well - to an extent

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puzzler2018
User Banned
Posted: 30th Dec 2018 12:12 Edited at: 30th Dec 2018 12:12
We could convert this to 3D



Press < and >
hmmm!

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puzzler2018
User Banned
Posted: 15th Jan 2019 18:17

I havent forgot this,

Has its coming to half way through the month, and still to keep on track on what i suggested, I aim to continue this and have my deadline still set at the end of Jan for each classic game.

So will get cracking with this every full weekends Fr-Sun, as its sometimes tough after a long day at the office with constant programming too
fubarpk
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Playing: AGK is my friend
Posted: 19th Jan 2019 20:29
Just a thumbs up
To see how your lemmings remake is coming along
fubar
puzzler2018
User Banned
Posted: 19th Jan 2019 20:37
Hi

Here it is as it is at the moment,Zipped it up so got the images/music etc
but future updates will be just code once got the assets with you all


now ive got Minecraft block positioning figured out - as thts been doing my head in for days. I can do more on this for the next week or so. and continue Minecraft soon


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fubarpk
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Posted: 19th Jan 2019 21:01
Looks good, the speed is crazy on my pc but apart
from that look forward to saving/killing some lemmings lol
followers revenge is a great name too

Lemmings is def a legendary game
fubar
puzzler2018
User Banned
Posted: 19th Jan 2019 21:05
Thanks

Still lots of collision work to do like walking up and down slops without getting stuck and lots more of those other actions.

Press the explosion button and on a lemming then can explode them

The aim though is to save them and get them home though lol

Crack on with this tomorrow onwards

puzzler2018
User Banned
Posted: 23rd Jan 2019 12:28
Hi

Im on with new Actions at present

- Climber, - A climber walks <-- --> until hits a wall and then climbs it

- Stopper - Immediate stops but all the other followers bounce in the opposition direction

and

- Miner - Removes land in the direction the lemming is going.

and

- reorganising the code a little more better to help reduce it a little


Hopefully will get something constructively working by Friday/Saturday on these, plus the other actions to make sure they are all working as I expect them to be.

Plus a little bit on collision work next week- which shouldn't too be difficult.

Lets get all the Actions sorted first.


Rick Nasher
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Location: Amsterdam
Posted: 25th Jan 2019 12:50
Quote: "Just don't call it lemmings! Lol."


Suppose you could also call it something like:
"AGK NALC (Not-A-Lemmings-Clone)"
"Lem-things" or even better : "Lame-things"
For it's pretty stupid for animals to just run off a cliff.

Which, as most people know nowadays, apparently was a huge documentary forgery and behavioral exaggeration..

Fun fact from Wikipedia(it's even worse than I though):
Quote: ".. they were, in fact, dumped off the cliff by the camera crew from a truck. Because of the limited number of lemmings at their disposal, which in any case were the wrong sub-species, the migration scenes were simulated using tight camera angles and a large, snow-covered turntable. "


Guess in '58 animal cruelty wasn't observed the same as today. lol

Great initiative though. Loved that game.




puzzler2018
User Banned
Posted: 25th Jan 2019 13:09 Edited at: 25th Jan 2019 13:12
Lol - Thanks Rick Makes an interesting read

Back to the game - I will get this done before Feb arrives lol - im just quite enjoying redoing minecraft again. But no im telling myself.. Back to this and do minecraft on and off - like just on Sundays

as i always ask before the months out- anyone have any inspriration of classic games you like to see resurrected for Feb?

can always review https://forum.thegamecreators.com/thread/223516 for ideas

I was thnking of doing Power Drift later on in the year.

and Fubarpk Blin0k are already doing racing car type of apps - so i will give that genre a miss thank you! lol

Maybe something that is easy but shows what AppGameKit can really acheive
fubarpk
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Posted: 25th Jan 2019 15:06 Edited at: 25th Jan 2019 15:08
Quote: "and Fubarpk Blin0k are already doing racing car type of apps - so i will give that genre a miss thank you! lol"


Kinda casually working on that, not so sure I can get it controllable on a phone atm, so its more a learning curve and something im doing
for myself lol. My main aim is mobile and tablet games and the latest sidelines asteroids and space invaders lol I still gotta get those
barracades shootable I got some code that almost works there but scaling up the sprites is just one of the issues

Quote: "I was thnking of doing Power Drift later on in the year."

powerrdrift would be cool

Quote: "Maybe something that is easy but shows what AppGameKit can really acheive"

That's why I did the sideline games both asteroids and space invaders were meant to be one dayers but ended up 2 days as things weren't going
as expected so took a break and blitzkrieg took a little longer

PSI get bored when I take too long a brake from programming not too much into TV but as rick has discovered I stream music all the time
so much I forget im streaming it lol
fubar
puzzler2018
User Banned
Posted: 25th Jan 2019 18:25
LOL - Im the same with YouTube music later on in the night with a larger or three lol

Ill have a think of Power Drift - I might try that one...

Try this out



Press UP cursor
blink0k
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Location: the land of oz
Posted: 25th Jan 2019 19:57
You gotta make one of those lemming a coder right?
puzzler2018
User Banned
Posted: 25th Jan 2019 20:06
Yeah can do -

There is a missing Action still available to use - got two mines at the moment.

- Bazooker (Worms!!)

- Coder (wlll have to think about that one)

- Something else


blink0k
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Posted: 25th Jan 2019 20:09
Coder hacks locks
puzzler2018
User Banned
Posted: 25th Jan 2019 20:14
still confused - are you into hacks then lol - i can make lemmings hack away at another lemmings - fight fight fight
fubarpk
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Posted: 25th Jan 2019 20:35
Quote: "Try this out"


looks good always figured that method might work
the trick is getting the track to turn I did see a thread that pasted only a 2 pixel height image
onto the screen at the horizon and used sine to add curves
fubar
puzzler2018
User Banned
Posted: 25th Jan 2019 20:37 Edited at: 25th Jan 2019 20:39
Done the stopper..

Tomorrow will finish up the Miner and go Manic.... (nooo not Manic the Miner) - but maybe Manic... Song in my head now. Manic street preachers - (Holding me like heaven) - goooood song


Damm - my mind heading to music land now.

Catch up soon

EDIT - Furbarpk - thanks - maybe something for a future month to acheive - you maybe knowing where im going with that one...
puzzler2018
User Banned
Posted: 25th Jan 2019 20:41
A little teaser taster



< and > too
puzzler2018
User Banned
Posted: 26th Jan 2019 11:09 Edited at: 26th Jan 2019 11:10
Hello

The collisioning side of it is prooving to be a little challenging to be able to check all eventualities of each lemming.

So another idea - we can just do

GetSpriteCollision ( follower, land )

if 1 then has collided with land, but the land sprite will collide all of it,

The auto generation of the land produces this image, you will see in an Editor that there is white space where the sky would be on the image

Does the sprite collide occur if the Alpha channel per pixel = 0 or something (transparency)

How would one create a bit of transparency on non land with auto creating images using

swap()
draw some boxes
render()
getimage()

Im going to download GIMP and self create a world with land and the sky area indeed transparent to see if this would work.

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fubarpk
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Posted: 26th Jan 2019 11:22
Quote: "Does the sprite collide occur if the Alpha channel per pixel = 0 or something (transparency)"


not sure but if your changing the sprite image you need to re initiate the collisions again
fubar
fubarpk
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Posted: 26th Jan 2019 11:24
I think you can also use masking for collisions I think I read somewhere on a thread how to do that
fubar
puzzler2018
User Banned
Posted: 26th Jan 2019 11:47
Thanks- ill have a browse and do some testing. Think this will be better way to go for collisioning system

Here is a small snippet with something in action which should test two sprites together



The attached image does have transparency when i created it in GIMP

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fubarpk
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Posted: 26th Jan 2019 11:58
That works well
I think tho if you want to use physics and want the collisions correct you have to
do something like this with each frame or image change

SetSpriteShape(StickFigureSpr,3 )
SetSpritePhysicsOn(StickFigureSpr,2)
fubar
puzzler2018
User Banned
Posted: 26th Jan 2019 12:05 Edited at: 26th Jan 2019 12:06
Thanks - but its not what i was expecting it to do.

the image is 350 in height with transparency areas at the top of the long red windy line.

I would like to not be collided if the two sprites collide when transparency is hit.

If you move the mouse below the box - you will see that it still states still collided even though its not

I hope you get my meaning
Cool, ill take a look at those commands
puzzler2018
User Banned
Posted: 26th Jan 2019 12:12
Genuis - SetSpriteShape did it



Fantastic bud... Cheers
fubarpk
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Posted: 26th Jan 2019 12:18
Your welcome glad it helped
I think you will also have to call this command again when you change the sprites image from memory
fubar
puzzler2018
User Banned
Posted: 26th Jan 2019 15:22 Edited at: 26th Jan 2019 15:23
Sorry but that prooved after all as not work after all - i changed the image to have a little height in it - but still collided even though on an empty area - give it a whirl with the attached new image

But no worries, we can get round it

So, I developed our own especially for this



The function returns 1 if collides with a image where Alpha is > 128 (HIT) or returns 0 if Alpha < 128 (Not Hit)
Wait till he has fallen and then use < or > keys

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puzzler2018
User Banned
Posted: 26th Jan 2019 16:09
Really getting somewhere now, this new shortened method as DIG (press Space) and Mine ( Press M to turn off or on )



Still a few minor adjustments to do on the collisioning but need to do something else now , so shall come back tomorrow with more Actions and more Followers added
puzzler2018
User Banned
Posted: 26th Jan 2019 20:06
Last update of the day - looking really promising



Got lemm walking along

Music time now

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fubarpk
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Posted: 26th Jan 2019 23:45
GreatStuff
works quite well until it runs off screen then errors
fubar
puzzler2018
User Banned
Posted: 27th Jan 2019 11:43 Edited at: 27th Jan 2019 11:45
Thanks

I think this is much nicer and cleaner code - better than my 2K coded lines as i did previously

Anyway. More to come tonight but thought give a little update



A - To add follower
B - To build
D - To Dig
M - To Mine
ESC - to exit
< and > to move world X direction

Catch up later for others

EDIT - I forgot to add a nicer level layout

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fubarpk
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Posted: 27th Jan 2019 12:29
Builders and miners worked well

Did write a lengthy reply but bumped some key and the page refreshed a dang pain cos I keep doing that (cant type for sheeeeet)

Keep up good work
fubar

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