I've been trying to load in a DAE from Blender. In Blender I used this plugin called Sprytile to draw a test scene. The problem is that the scene shows the tiles very clearly. I tried turning off mipmaps and that didn't work. Please help. Thank you.
// Project: 3Dtest
// Created: 2018-12-30
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "3Dtest" )
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
SetClearColor(30,30,60)
// set display properties
SetVirtualResolution( 800, 600 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 ) // since version 2.0.22 we can use nicer default fonts
SetGenerateMipmaps(1)
uvmap = loadimage("yoyo.png")
bob = loadobject("model.dae")
setobjectimage (bob,uvmap,0)
angle_y# = 0
angle_x# = 0
do
SetObjectRotation(bob,angle_y#, angle_x#,0.0)
// angle_y# = angle_y# +.5
angle_x# = angle_x# +.5
// Move camera with key input
if GetRawKeyState(38)=1 then MoveCameraLocalZ(1,0.5)
if GetRawKeyState(40)=1 then MoveCameraLocalZ(1,-0.5)
if GetRawKeyState(37)=1 then RotateCameraGlobalY(1,-0.5)
if GetRawKeyState(39)=1 then RotateCameraGlobalY(1,0.5)
Print( ScreenFPS() )
Sync()
loop