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DarkBASIC Discussion / Any ideas for new game??

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Mark3D
22
Years of Service
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Joined: 29th Mar 2003
Location: United Kingdom
Posted: 24th Dec 2003 13:19
Hey all,
I think I've got to that level where i can make a simple basic game. But Im not to sure what to make a game on. Thats why Im asking you guys for any ideas and then when I get stuck or need help, I couls come and ask you guys for help. This game would have to be 3D as I havent got my self to learn the 2D stuff.

Nature gave man 2 ends. One to think with, the other to sit on. Mans' sucess depends on which end he uses most!!
Jess T
Retired Moderator
21
Years of Service
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 24th Dec 2003 13:24
Make a 3D Pac-Man, or 3D Breakout...

They are usually the best games to make... It tests alot of your skills ( They're harder than they sound ) so they're good starters for you...

Possibly you might want to just make somethign simple, like a sphere on a matrix, then expand upon that with no real goal ( Not really the best method of production ) 'cos this will allow you to impliment ideas without having to worry about fitting it into the game etc... And when you get good enough, you can use alot of the modules that you have created in other games/apps...

Hope I Helped...


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Mark3D
22
Years of Service
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Joined: 29th Mar 2003
Location: United Kingdom
Posted: 24th Dec 2003 13:36
Hmmm.... 3Dpacman sounds COOL!!! I loove that game! Is there any order in which I should go about doing this? I mean what do I do first and what would be the last thing to do?
E.G:
1- Make models
2- make level etc.

Thx

Nature gave man 2 ends. One to think with, the other to sit on. Mans' sucess depends on which end he uses most!!
Arkheii
21
Years of Service
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 24th Dec 2003 14:23
Errr...Don't do 3d pacman just yet. The AI can be a bit difficult to tackle. For me, at least.
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 24th Dec 2003 14:33
Oh, yeah, if you're gonna do a 3D Pac Man, the best place to start is a simple idea, roughed-out on paper first... Ie, levels, character ( The basic pac-man and enimies ) and simple Psuedo-code of how you are going to set it up...

Alternatively to the Psuedo-code... Write out all the modules you're going to make... Ie, all the functions that you are going to make, and their general purpose and a general idea of how to do it...

eg:


Then, once that's all planned out, start making a basic level, or arena out of plains ( Ie, make the walls and stuff using the DB Primitives )
**Note** Don't worry about asthetics ( The look of the thing ) untill you are satisfied with the game itself, otherwise you'll never git it done...

Then move on from there to start actually coding your functions...

And keep up the hard work, if any questions need answers, ask us, and we'll help...

Hope I Helped...


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
waffle
22
Years of Service
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Joined: 9th Sep 2002
Location: Western USA
Posted: 24th Dec 2003 14:48
my first 3D game was Twonky, based on the old 2D version from 1970 that I did for my 8800......

OLD VERSION:
it had no GUI, was played only using text. It worked because you were in total darkness trying to excape from a monster that could move through walls. You were equipped with a laser and a range finder. Your options were to shoot or move n/s/e/w. If you shoot the Twonky, it will be relocated elswhere in the dungeon. But, to make the game more complicated, there were spots that would teleport you to other random locations too, or give you a new maze.

My NEW VERSION:
Models....

DB - Goblin, DB - BOB (the guy with the fat head)
A gun locked to the display.
DB - Bunker for the way out


The only light source was the player (FPS). I like FPS for beginners
because you don't need a detailed model for the player.

The Dungeon....
I used two matrixes one on top of the other like the cave demo and placed the Bunker in a random location, with the player near by.

Objective....
Locate BOB who's lost in the cave and escorte him back out.

Problems
Monsters - Shooting them keeps them away by relocating them.
BOB - if Bob should see any monsters, he'll run away and hide and you'll need to go find him again

It was simple to setup. Simple to play. And, you learn alot about path finding when you try to get Bob to follow the player.

Best part, no modeling or "new" sound effects to locate. I did not even use smoke trails or explosions. I think I lost that game though. Its no longer on my computer. My favorite 3D game I did was MoreBS Its still on my website even.

internet gaming group

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