my first 3D game was Twonky, based on the old 2D version from 1970 that I did for my 8800......
OLD VERSION:
it had no GUI, was played only using text. It worked because you were in total darkness trying to excape from a monster that could move through walls. You were equipped with a laser and a range finder. Your options were to shoot or move n/s/e/w. If you shoot the Twonky, it will be relocated elswhere in the dungeon. But, to make the game more complicated, there were spots that would teleport you to other random locations too, or give you a new maze.
My NEW VERSION:
Models....
DB - Goblin, DB - BOB (the guy with the fat head)
A gun locked to the display.
DB - Bunker for the way out
The only light source was the player (FPS). I like FPS for beginners
because you don't need a detailed model for the player.
The Dungeon....
I used two matrixes one on top of the other like the cave demo and placed the Bunker in a random location, with the player near by.
Objective....
Locate BOB who's lost in the cave and escorte him back out.
Problems
Monsters - Shooting them keeps them away by relocating them.
BOB - if Bob should see any monsters, he'll run away and hide and you'll need to go find him again
It was simple to setup. Simple to play. And, you learn alot about path finding when you try to get Bob to follow the player.
Best part, no modeling or "new" sound effects to locate. I did not even use smoke trails or explosions. I think I lost that game though. Its no longer on my computer. My favorite 3D game I did was MoreBS Its still on my website even.
internet gaming group