Updated the demo! I think I finally have the feeling down and started adding some NPC's and extra rooms. Now before you all get angry about adding rooms, there is a reason behind it. When I first received permission to remake the game, I was given a few this that didn't make it into the game the first time.
Wetham mentioned that due to the 25x25x25 constraints for the level design, he couldn't add all that he wanted. One of those being an armory room. In the game he added it, but it was small. I simply made it bigger and it now has a purpose. Also he wanted to have more NPC's in the game, but we all know why there was not.
Now I wrote a script that was approved by Wetham and there are more levels. As I said before, this is the origin level and yes it will be modified more as needed. For now I am happy with what is there.
In the script, Joe and Alice have more of a larger role than in the original. Joe is essentially the ship's chief engineer and according to the original script by Wetham, Alice was a fighter. You don't get to hear any dialogue from Alice and well, everyone else just stands there waiting to get shot. I am hoping to change that and with all of you as my beta testers and fans, this should turn out to be a better game than the original.
So what did I do in this update?
* I fixed some shaders and added the last of the normal maps.
* I added all the original cast of characters into the game with their updated looks.
* I changed all of the switches to use the touchscreens instead of the old one from fpsc.
* I added some particles for the SAM, teleport, exhaust vents and sparks.
* Added new Armory room with all the weapons and ammo a player would need.
* Added fuel spill that when shot catches on fire.(Not in current demo. Just a raycast at this time)
* Added "ESC" during load screen to bypass all that talking.
* Removed doors for testing purposes. Also doors not working properly(Code issue)
* Added animations to computers and interactions to some gameobjects.
Even though it doesn't seem like alot, but it was.
I hope to get some more tech crits this time round and of course, you all enjoy!
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