GHOST
Quote: "But this is wrong"
No, sorry but it is correct. Fpsc is a bit different when using materials. Open your materials audio folder and see.
There are 19 audio material files. AND it starts with #0 (zero), so they are numbered #0-18 ( 19 total ) So when using the material command
note that file #0 is actually written as materialindex = 1, material file #3 is written as materialindex = 4 Add one to each material numbered.
Quote: "there is still no rate of fire command"
"Rate Of Fire" is in a characters property settings. This character setting in-turn is used with the command "rateoffire" ( it's in the Syntax list )
Description: Is true if an entity’s “Rate of fire” parameter is ≥100, or is
randomly true if the following formula equals 0: RandomValue x (100-RateOfFire),
where the RandomValue can be any fraction between 0 and 1.
Example::rateoffire:state=1
Limbmax=x Look in EVERY characters .fpe file and you will see this command lower to the bottom, JUST before the animation list.
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
It play a very important role.
Also look in your Tools folder. There you will find several "Limb" tools that will help you maximize character effects like when being shot, blood spurts, animation effects, hide a limb ... etc
Do a little research on this subject matter here on the forums and see what you find

It will surprise you

When your ready I'll tell you more

My games never have bugs.... they just Explosys's
** WHERES MY YELLOW BUTTON ? **