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DarkBASIC Discussion / Hidden Object effects - a question.

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Northern Fist
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Joined: 23rd Sep 2003
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Posted: 28th Dec 2003 03:11
If someone had a scene with hundreds of hidden objects (and only a handful displayed at a time) - will that hog speed (frames per second)? Do numberous hidden objects hurt your speed?

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
John H
Retired Moderator
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Posted: 28th Dec 2003 06:26 Edited at: 28th Dec 2003 06:31
Why not test o_O

After a quick test, yes they do.

After running this code, I got around 470+ FPS on my

AMD Athlon 2600+
2.08 GHz
GeForce 4 MX
512 MB Ram



After un-remming some commands, I got about 50 fps....I dont think this has to do with display, I think it has to do with how much video memory you have, as keeping 5000 spheres in mind to be recalled at any second is quite a bit

RPGamer


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Northern Fist
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Posted: 28th Dec 2003 20:45 Edited at: 28th Dec 2003 20:46
Yeah, I barfed out this code last night (see tab). It follows the logic of a game a friend and I are pondering to build. It is the problem we are trying to solve where the level consists of thousands of polygons, but only a handful will be shown at any given time.

Would you mind telling me the framerate you get? I ran this in the demo of DBPro. In Classic it only ran about ten frames slower. And hey, it requires no media.

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
ReD_eYe
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Posted: 28th Dec 2003 20:49
i got 307 fps in dbpro


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Northern Fist
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Posted: 28th Dec 2003 20:57
I desperately need a new graphics card. I got around 50 fps on my 2.6 Gigahertz Gateway running XP.

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)

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