I use (standard) DarkBasic.
I insert 3D objects on matrix from .x or .3ds files.
It is very easy to manage object collision functions in case of trees, artifacts,...
But I also wish to insert complete buildings.
In case of buidings, for exameple a bridge, the collision function is the same as for other objects except when "walking" on the bridge.
In a same manner, if the object is a building, the collision function has to be managed as for standard objects, but it also must be possible to walk on stairs and floors.
Has anyone got a solution for this question ?
I think un easy way to solve it would be to put a small transparent matrix on the bridge.
the (bridge) object collision management would not change and it would therefore be possible to walk on the bridge.
This method would also be operational even if there was a slope; in that case the matrix whould follow the same angle as the slope, but would be limited in case of stairs.
Is there a way to (partly) wrap a 3D object with a matrix, or rather to create a matrix wrappind a .x or .3Ds object ?
If that was poosible, it would offer a simple and smart solution.