Heres the steps
1) Make the matrix basic shape in matedit
2) Load it into DBP, and Moggie100 helped me with some pixel code that draws all the heights based on a 255 scale. It draws a dot where each tile is on a scale from 0 to 255.
3) I load that into Milkshape, add in a few polies so the hills are nice and rounded, and adjust anywhere that looks funny.
4) Load that into LithUnwrap and apply a Decal Mapping on the Y axis. This means apply a mapping as if the camera was facing down on the matrix.
5) Load that image it generates into Paintshop Pro, and texture it.
Voila! Nice smooth matrix!
I am working on furthering tbe process by loading in all the objects into Milkshape, positioning them all, and applying all their textures in Milkshape. Then export that into DBP, and having all the textures in the same directory so it autotextures itself. Then I plan on using the Nuclear Glory Collision DLL.
I think that should work, my only worry is keyframes...
RPGamer