while using loadobject and setobjectmeshimage, the shader looks too light....
I try to use setambientcolor/setsunactive but it is no effect...
need help plz...
SetErrorMode(2)
// set window properties
SetWindowTitle( "test" )
SetWindowSize( 1920, 1080, 0 )
SetWindowAllowResize( 1 ) // allow the user to resize the window
// set display properties
SetVirtualResolution( 1920, 1080 ) // doesn't have to match the window
SetOrientationAllowed( 1, 1, 1, 1 ) // allow both portrait and landscape on mobile devices
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
SetScissor( 0,0,0,0 ) // use the maximum available screen space, no black borders
UseNewDefaultFonts( 1 )
SetCameraRange(1,1,500000)
SetClearColor(151, 170, 204)
LoadImage(1,"111.png")
LoadObjectWithChildren(1,"111.obj")
SetObjectMeshImage(1,1,1,1)
do
Sync()
loop