Quote: "the goal should be to make it better and better with every year and release. I think that would bring good money (yearly versions 2023 ,2024 etc) and grow this community atracting non hardcore programmers."
When Studio was released, TGC shared some hints regarding they are not making profit with AppGameKit and the current business model of selling AppGameKit for one time fee no longer works and they are considering a subscription service instead.
The community did immediately throw insults at TGC and each other, there was a huge discussion about this but because of the insults moderators had no choice but lock the topic and even ban people.
Since TGC did not seek community feedback anymore and did not shared any plans regarding the future.
TGC did also mentioned that a 3D editor would be a huge work to do and to maintain. It is going to depends on the success of Studio if they consider to add a 3D editor or not.
It is safe to say a 2D editor did not bring new users to AppGameKit and did not keep old users around either.
I am not against a 3D editor, but people need to understand TGC need to be certain whatever they do it is profitable. AppGameKit Classic and coding only was not profitable. Studio and 2D editor was not profitable. So it is very unlikely AppGameKit 3 and 3D editor would be profitable.
Quote: "Wouldnt it be a dream, unity3d but BASIC code"
There is Defold, Roblox, Godot, GameGuru that offer editors and very simple scripting just as easy as Tier1. It would be a nice extra but on its own a 3D editor would not bring new people or keep old people around.
Quote: "its somewhat a gamble,do we get agk 2023 or DarkAGK or nothing at all cause gameguru won.."
Exactly. This is why people leave AppGameKit and not because of lack of 3D editors and lack of features and slow performance.
1. No roadmap
2. No frequent releases
3. Uncertainty if a game breaking bug get fixed or not
4. Tier1 is somewhat too limited
5. Tier2 is too complex but for those who can manage there are better C++ frameworks and engines
6. Lack of 3rd party libraries for Tier1
But TGC did make it clear the current business model doesn't allow them to do better, they can't just release AppGameKit 3 and address all these limitations and promise to release a new update every 3 months for just $70. They are not making profit that way.
We had lots of discussions regarding that how TGC could make more profit and how to make AppGameKit more popular but nothing has changed, TGC did not implement any of our ideas not even the subscription service they hinted. We have received no communication from TGC since the release of Studio and since they told AppGameKit is making no profit.
I'm afraid it is already too late to try anything because the AppGameKit community is simply too small.
At this point my recommendation to TGC would be to drop AppGameKit (
wait just read on) and instead expose the entire GameGuru engine and libraries to Lua so then using the editor and the FPS game engine would be optional. We could just use the graphics engine, physics engine, terrain engine and level editor from GameGuru and code our own game engine in Lua just the way we do it in AGK.
It could potentially please everyone
1. People prefer coding but need a 3D level editor
2. People need nothing just a graphics engine and want to code everything.
3. People need a complete game engine and prefer light scripting only.
4. People who prefer no coding and want to use a visual editor for everything.
This way everyone could be happy and TGC would need to maintain only 1 product, 1 engine, 1 language, 1 compiler and 1 codebase that suit everyone coders, scripters and no coders.
It could also open-up the possibility for the community to share completely new game engines and MODS for the existing FPS engine in GameGuru which could potentially bring new people and keep old people around.
Then we can also come back to the question if its profitable and the idea of a subscription service.
I do realise it might need significant changes in GameGuru and TGC is a small team, we had tons of discussions about this too but I just can't see how AppGameKit could survive as a stand alone product. There are better options if you just want to code everything and there are better options if you need level editors and there are also better options if you want to teach or learn programming. And yes if I am not happy with it I can use something else we also had tons of discussions about that people who are not happy should move on instead of wanting to turn AppGameKit in to Unity and I have moved on I use something else. I just had a peek to see if something is happening around here and I figured I bring some life to this topic for you guys because you seem so lonely here still complaining about lack of updates and roadmap and arguing if a visual editors is really needed or not