Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Raspberry Pi / Raspberry Pi 5

Author
Message
Yeshu777
4
Years of Service
User Offline
Joined: 26th Feb 2020
Location: Cymru
Posted: 9th Oct 2023 00:50
Hi All,

Guess everyone has seen the news regarding the Raspberry Pi 5, looks interesting and well priced ( at present ).

Be interesting if we can get AppGameKit running on the 64-bit quad-core Arm Cortex-A76!

Yeshu777
JDforce
19
Years of Service
User Offline
Joined: 27th Jul 2004
Location: Sea of Tranquility
Posted: 19th Dec 2023 15:12
Hi Yeshu777,
I have not got a Pi5 yet, but from the experiences with the Pi4, and the fact that AppGameKit does not seem to run yet in RaspiOS Bookworm (under Tier1), the first thing to fix is the ability to run in the newest OS. The Pi5 probably will not support older versions for long.
So far in my bench, AppGameKit only has worked up to Raspi4, Bullseye 64. With Tboy's PiPlayer, practically all issues with the pi4 are solved.

Later this week I am receiving an Orange Pi 5 plus, and will do some tests, hopefully something will work under AppGameKit, either on debian or ubuntu. These variations of the pi are based on RockChip, which the only concern I had some four years ago is that it does not run OMX, but now the raspberry pi does not run as well, or at least is not included nor supported, which in the long term is not convenient, so if I have to work on an alternative player for playing media, like tstreamer or vlc, I'd better use a long term solution. (our application shows programmed videos with instructions before entering the main app).
Let's go to Mars
Yeshu777
4
Years of Service
User Offline
Joined: 26th Feb 2020
Location: Cymru
Posted: 19th Dec 2023 17:13
Hi JD,

Normally I use Quixant or EFCO platforms for my products, but these are Embedded PC's deisgned for the Casino / Amusement Machine Industry ( NVRAM, ccTalk Coin Handling / Bill Payout, I/O , Serial LED etc - as standard ) - Triple Monitors and so on.. but obviously there's a cost involved.

Obviously AppGameKit will run on these with minimum of fuss as will my native projects, either Windows or Linux based.

That said,
A few 'smaller' projects don't warrant such a hefty price tag per build, so this is where the Raspberry Pi comes in - with an Arduino Mega to handle the IO interrupts etc.

The Pi4 would just be a great step up for projects such as these, with the Pi5 even more so... however, it's not critical, just another string to my bow.

Yeshu777




Login to post a reply

Server time is: 2024-05-04 11:31:42
Your offset time is: 2024-05-04 11:31:42