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AppGameKit Classic Chat / Creating terrain for 2d level

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Azamaticon
2
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Joined: 1st Oct 2021
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Posted: 8th Mar 2024 20:47 Edited at: 8th Mar 2024 21:41
Good afternoon! Is there a way to easily create a level like in this video? I made a video level in Godot, then I started taking screenshots and transferring them to the agc. Does it seem silly to me? Is there a better way?


Do I understand correctly that in AK this can be done using memblocks? Tell me how you can draw asphalt using a memblock along a drawn line, for example?
In the screenshot, I have depicted what I need.

I have attached an archive with a game in which the relief is drawn by a memblock. But I don't understand how it works. Tell me please.

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blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 8th Mar 2024 21:42
I would say you're looking at UVs
Virtual Nomad
Moderator
18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 9th Mar 2024 18:04 Edited at: 9th Mar 2024 18:16
take a look at Hill Racer source code in the free Games Pack 1 DLC:


i think that's what you're going for?


ah, rats. i just downloaded your .rar and see that you are already aware of hill racer.
btw, i've removed that attachment since the DLC shouldn't be shared that way

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Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 10th Mar 2024 16:47
My grass example immediately comes to mind. I don't think you'd be able to get the same level of manipulation as godot. It looks like their shapes can have a lot more vertices for manipulating the texture than an agk sprite, which is limited to strictly 4 points.

https://forum.thegamecreators.com/thread/206300
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
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