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AppGameKit Studio Chat / New Steam Update for Studio 2024.05.20

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Zaxxan
AGK Developer
3
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Location: England
Posted: 22nd May 2024 15:49 Edited at: 22nd May 2024 15:50
A new update has been released on Steam for both the PC and Mac versions.

- Target API Upgrade for Android and Fixed Upload Issues for IOS
- Add Hue Style option to the IDE preferences
- Add F1 Browser help option to the editor preferences
- Add link 'AppGameKit Documentation' to the Help Menu
- Fix minimum API level in the Android export
- Fix missing AppGameKit icon on the title bar
- Fix keyboard shortcut 'Duplicate Lines'
- Fix 'Index of commands' in the Help Menu (now shows all of the commands)
Zaxxan
AGK Developer
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Posted: 22nd May 2024 15:57 Edited at: 22nd May 2024 15:57
Oops, missed the T out of Studio in the title. @VN can you fix please?
Virtual Nomad
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Zaxxan
AGK Developer
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Posted: 22nd May 2024 18:12 Edited at: 22nd May 2024 22:13
Thanks, fingers crossed it works ok for everyone. I'm hoping the Mac version works OK as I was unable to test the changes I made.

Lee did quite a few changes on the Mac version yesterday so hopefully all of the issues with exporting and uploading to the Apple store are now sorted.
GemGames
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Location: Edmonton, Alberta, Canada
Posted: 22nd May 2024 19:17
Thanks Zaxxan for the Studio update! I have been using AppGameKit Studio version 2023.08.23 almost daily for the last several months, and I look forward to downloading and trying the updated version. Thank you for your contributions and for the effort you have put into it.
GemGames
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Location: Edmonton, Alberta, Canada
Posted: 22nd May 2024 19:23
By chance in the future are there plans to make the updated version available to download through the account-->products section on thegamecreators.com website (in addition to Steam download availability)?
Zaxxan
AGK Developer
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Location: England
Posted: 22nd May 2024 19:49 Edited at: 22nd May 2024 20:06
Yes, AppGameKit is a great piece of software and I have probably used it for hundreds of hours, it's one of the best purchases I have ever made.

I can't speak for TGC as I have no idea what their plans are but my personal opinion is that updates will only appear on Steam now. This is probably why TGC has given all customers of Classic and Studio a Steam key a while back.
GemGames
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Location: Edmonton, Alberta, Canada
Posted: 22nd May 2024 22:14
Thanks for the information - I just purchased the Steam special upgrade offer for AppGameKit Studio from AppGameKit Classic. I should be able to download the updated version of AppGameKit Studio via Steam this way, even if TGC possibly does not make the updated version of AppGameKit Studio available in the future from the TGC account/purchase download section of the TGC website.

Again, thanks for your efforts in developing the updated version of AppGameKit Studio, much appreciated.

https://store.steampowered.com/bundle/40696/AppGameKit_Upgrade_Offer/
Zaxxan
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Posted: 22nd May 2024 23:09 Edited at: 22nd May 2024 23:09
I used to use Classic that's why some of the changes I have made to Studio will hopefully help Classic users feel more at home in particular the F1 help key can be set to use the browser help. Lee has put a lot of effort into getting the new Repo up and running and I feel more confident now that AppGameKit has a good future.

I've enjoyed working on the Repo, the only downside is that I haven't actually done any programming in AppGameKit for a couple of months now.
MucMac
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Location: Munich, Germany
Posted: 24th May 2024 14:13 Edited at: 24th May 2024 14:14
The Mac Version works now for iOS export, but i still cannot export to Android (windows version does!). Same error:

AAPT2 return:Ready
Exiting daemon

Failed to write output files, check that you project directory is not in a write protected location.

No matter what directory i choose, i always end up with this annoying error.

? Any ideas ?
--
Mac
Lead Programmer
Zaxxan
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Posted: 24th May 2024 15:23 Edited at: 25th May 2024 07:57
I'll have a look to see if I can spot anything.

The aapt2-bundle.exe should be located in the AndroidExport folder, try searching for the file to confirm it's there and then post the path so I can try and work out what is going on. The code attached shows the Windows and Mac code for determining the location of the aapt2-bundle.exe. Also, does the error occur for both APK's and AAB's?



Can you do me a favour? On the Mac version can you check if the F1 browser help works ok? Go in to preferences and select the Editor tab, scroll down and then tick Enable F1 Browser help. Exit preferences and then put the cursor on a command in the editor and then press F1 and it should open the html version of the help.
MucMac
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Posted: 25th May 2024 16:54
F1 does not work. Nothing happens.

Exporting bug: Same error with aab & apk, only iOS works.
--
Mac
Lead Programmer
Zaxxan
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Posted: 25th May 2024 17:45 Edited at: 25th May 2024 18:31
Did you check if aapt2-bundle.exe exists?
MucMac
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Posted: 26th May 2024 08:43
path_to_aapt2.Append("AndroidExport/aapt2-bundle");
path_to_bundletool.Append("AndroidExport/bundletool.jar");
path_to_android_jar.Append("AndroidExport/");
path_to_android_jar.Append( androidJar );
path_to_apksigner.Append("AndroidExport/apksigner.jar");
path_to_zipalign.Append("AndroidExport/zipalign");



i find the stuff at:

(...)/AGKIde/media/data/android/, i have no AndroidExport drawer....





--
Mac
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GemGames
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Location: Edmonton, Alberta, Canada
Posted: 26th May 2024 18:49 Edited at: 26th May 2024 18:51
Here's a list of current and suggested keystroke bindings in a PDF document, discussed in PMs and the Steam discussion, thanks Zaxxan.

https://steamcommunity.com/app/1024640/eventcomments/4331978422248335144?snr=2_groupannouncements_detail_#c4331978422252961788

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Zaxxan
AGK Developer
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Posted: 27th May 2024 09:02 Edited at: 27th May 2024 09:28
@MucMac, so it looks like the files are in the same place as the Android files. I could try changing the paths but I have no way of building the IDE. Unless you want to give it a try.

alternatively you could try creating the path that is shown in the code and copy the aapt-bundle.exe, zipalign.exe, bundletool.jar etc into it.
Zaxxan
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Posted: 27th May 2024 09:03
@GemGames,

Thanks for the detailed list. I'll see what I can do.
GemGames
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Posted: 28th May 2024 17:25
@Zaxxan
Quote: "Thanks for the detailed list. I'll see what I can do."

You're very welcome, and thanks for all your efforts in enhancing AppGameKit Studio with new features and refinements!
Zaxxan
AGK Developer
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Posted: 5th Jun 2024 01:55 Edited at: 5th Jun 2024 19:48
@GemGames, as a test I have added the missing Key Shortcut 'Toggle Comment Line' to the Preferences in an updated Ide.exe in my repo fork.

It is quite an involved process as the code has to be modified in several files.
GemGames
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Location: Edmonton, Alberta, Canada
Posted: 5th Jun 2024 18:14
@Zaxxan That's great thanks! I will download it and check it out. Possibly I can provide some assistance (even though I am not a professional programmer and my C++ skills are limited).

Here is the Github URL you had provided to me via a PM, for reference:
https://github.com/Zaxxan/AGKRepoFork/blob/main/AGK/AgkIde/Final/Ide.exe
Zaxxan
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Posted: 5th Jun 2024 20:59
I've just added Breakpoint Toggle if you want to download again

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