Quote: "there is another thingie that's going to be in my system, you cant pass walls nomather how fast you move per loop, would be damn handy don't ya think"
Already got that working in mine
Quote: "now hurry up and get object to object collision done dude"
Have that working in mine also although it's only Box to Poly collision. Poly To Poly is possible but it would just run too damn slow hehe.
Quote: "It won't be long before some one figures out how you're doing it."
lol, I basically already have. I'm an inch away from getting mine to run even faster then Mussi's, it already does when the objects aren't offset inside .X files.
Quote: "could be, but I've been on this forums for a year now, why didn't anyone figure it out by now? when I thought this up and tested it, I asked myself how it was possible nobody didn't figure it out"
Well just look at your sentance right there. It took you a year to figure out how to do it. No one thought it was possible so no one even bothered trying. As soon as I saw this post, it took me no more then 2 hours to work out how it was done. It's an incredibly simple concept, incredibly simple.
Oh yeah, did I mention mine's OpenSource?
"Computers are useless they can only give you answers."