I am glad you are looking forward to the next version of Firewall, I have been working very hard the past few days, and there are huge improvements coming, probably next weekend including:
-I got rid of the Drag and Stealth bases. They were not usable enough. They have been replaced with two new types of bases:
-Drain bases slowly drain nearby virus robots shields, stop their regeneration, and give you points.
-Attack bases fire ammo at nearby virus robots to destroy them
-Bases can now be selected, moved, recycled, sacrificed, and even upgraded.
-Much improved robot selection: 6 Posters, 6 Hackers, and 6 Wreckers can now be selected individually to be used in the game.
-Better robot retreating, robots retreat to points that will protect them the best, not the average of the memory controllled
-Better homing ammo so the ammo does not circle around robots
-Implode and Explode drones now only 25 points if used for defensive purposes (canceling out the other drone)
-Better speed as a result of combining objects and more efficient coding (don't expect too much, but there is some speed increase)
-Robots now have masses for more realistic damage and force values. This results in less of those huge masses of explosions, which occured too often.
-Place mouse on a robot while holding control or tab to see its range
I wish I could think of some other ones, most are just bug fixes.
If there are any suggestions, please post them.
Thanks a lot to Philip for all of the suggestions and help.
Xander Moser of Bolt Software
Firewall: Your Computer's First Defense - Real Time Strategy game
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