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Work in Progress / Velocity X-Treme

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Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 6th Jan 2004 00:42
Remember that little "example" racegame that I was making, well, here it is.

The street is in-game so you can see how detailed everything is (street lights, trash cans, vents, manholes , signs).

You can upgrade your car (like in need for speed underground) and accept challenges against the AI.

I'll post some ingame screenies after I fixed the blend-texture option in my matrix editor and the rotation problem in Velocity X-Treme

Menu:



Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Chris K
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Location: Lake Hylia
Posted: 6th Jan 2004 11:59
Oh god. He's made a signature image.

Looks pretty sweet, how many cars are there/ possible cars.

Emperor Baal
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Posted: 6th Jan 2004 18:43
Currently, there's only one car, but I will put more cars in the options. They will be different (one will be better to handle, but isnt fast, etc)

Btw, I haven't forgot the slow computers, there is an option to use lower poly objects (square trashcans, lights and plains instead of cilinders and cubes for buildings) and an option to disable all those "extras" too. Different display modes (640x480x16 to 1280x1024x32)

Im looking for music, but I cant find royalty-free ones. I know I can contact artists like rob zombie, but that would cost $$$


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
dark coder
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Location: Japan
Posted: 6th Jan 2004 19:06
*cough* NFSU *cough*

looks cool
however im not sure about the texture/uv mapping on the car, the fire pattern is going on a waay bit too much, the model is nice and looks like a hotrod rather than a street racer, but with more cars there will be variation, i hope to see this game succeed and because a nice game

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 6th Jan 2004 19:36
I programmed a game like this (same menu screen) before NFSU was released, in DinkC




Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
dark coder
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Posted: 6th Jan 2004 19:54
but come on, modifyed car, with vynils, same ish menu, car rolling down street, logo in the same place i think, but cmon its not like you aint ever played/seen nfsu

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 6th Jan 2004 20:13
-No vinyls
-No same menu
-Logo not on the same

And like I said, the menu graphics are completely the same as the old dinkc version (2d 256 colors topdown), maybe they stole it from me


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
dark coder
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Posted: 6th Jan 2004 21:11
fine forget what i said, but you need to change that skin on the car, it looks too unrealistic, as the wheel arches and the wingmirrors the uv maps are messed up a bit, hope to see the racing part of it

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
Emperor Baal
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Location: The Netherlands - Oudenbosch
Posted: 6th Jan 2004 22:02
I have no idea how to fix those things in anim8or, I cannot even scale textures

But the racing part is good


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
ReD_eYe
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Location: United Kingdom
Posted: 6th Jan 2004 22:27
demo! demo! demo!


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Do it now!!!
MikeS
Retired Moderator
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Location: United States
Posted: 6th Jan 2004 23:15
@Emperor Baal

Looks really nice and I see great potential for this project. I'll keep my eye on it.



A book? I hate book. Book is stupid.
Penfold
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Location: RED postbox houses of parliment
Posted: 6th Jan 2004 23:38
If I say I see only one problem...

The tyres are flat...lol

the wheels have melted into the road.. must be one hot car.

Ok so its not a mouse.
Emperor Baal
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Posted: 6th Jan 2004 23:41
Neat eh, here's a screenie of a street (not finished yet)



Btw, for the guys who are asking for a demo/download, the game isnt completed yet! (20% done !)


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
dark coder
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Posted: 7th Jan 2004 20:29
well you cant just say the racing part is good, lol, us people here dont like bing kept on the edge of our seats,

the wheels look like textured plains, as for the uv mapping, i belive you just applyed a texture to the car and didnt use any uv mapping software?, but it would look a billion times better when propperly unwrapped, and your images arent working atm.

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
Emperor Baal
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Posted: 7th Jan 2004 20:58
I figured that out, damn mastabeta forums host, he lied to me again ("you may upload your images Emp-Ball ")

Ill find another host


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
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Posted: 7th Jan 2004 21:39
Okay, here's a screenie of level 1, still under construction , it runs fast!




Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
orv
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Location: Chicago, IL
Posted: 7th Jan 2004 22:13
looks cool

If you aim at nothing you'll hit it every time. 806mhz AMD Athlon Processor. 384MB memory.
Windows XP Home Edition. RADEON 9700 Pro graphics card. - editor.exe=1.0.6.1 - DBPCompiler.exe=V1.05
dark coder
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Posted: 8th Jan 2004 01:04
yea looks good, the car does look a lil weired, but the level looks cool,is this going to be straight line racing or street racing?, im not sure what the wood thing is on the left but it would look beter without it, and more streetlamps wouldent go amiss

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
Emperor Baal
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Posted: 8th Jan 2004 02:29
The wooden thingy is a fence, but you cant see that because I still need to resize the car (lazy lazy lazy ), this is street racing not straight line

I get 60FPS in that 507kb map Streetlamps are coming. All I have to do know, is to move my ass (Oh the laziness, my legs hurt ) and grab photostudio to make some better textures


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
dark coder
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Posted: 8th Jan 2004 18:09
507kb map meaning? a uncompressed .x file? well with uv maps the filesize would be big, we need polycounts, and you should be able to see the whole car not just the window and roof, and with a coll speedometer it would be kickass

goto my website for tutorials, demo`s downloads and more
http://www.darkcoder.co.uk
Emperor Baal
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Posted: 8th Jan 2004 20:04
507kb 3ds map. Ill post the polycounts soon (after I finished the village) and you CAN see the whole car when you steer


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
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Posted: 9th Jan 2004 23:38
Okay, ive made the option to use real spotlights, or cones, see:

Low-Poly Cones:



Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
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Posted: 12th Jan 2004 02:29 Edited at: 12th Jan 2004 13:58
Ive programmed the menus now, they work , here's a screenie of the street and menu

Menu:


Street low-poly:


Now I only need to make more streets (the city ) and make some cars and some eyecandy


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
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Posted: 12th Jan 2004 21:17
Im not making any demos (stop asking )

Here's a new screenie




Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
ReD_eYe
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Location: United Kingdom
Posted: 12th Jan 2004 22:13
your games always look better and better everytime you post a screenie! great work! one tip though... "Hide Mouse" after you done your menu stuff, makes the screens look better


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Emperor Baal
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Posted: 12th Jan 2004 23:10
I know that I should hide the mouse, but im using it in-game, quite useful if you can see it


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
walaber
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Location: Los Angeles, CA
Posted: 13th Jan 2004 07:52
lookin' good. take your time with this, no reason to rush!

I noticed your using Anim8or for the modelling? pretty nice program. what are you using for texturing/unwrapping?

good luck with the development of your game!

Go Go Gadget DBPRO!
Emperor Baal
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Posted: 13th Jan 2004 16:49
Im using anim8or for texturing


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Arkheii
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Posted: 17th Jan 2004 03:54
Cool! Would've been cooler if that car was an evo8 or r34 though...but not really a problem coz it's still alpha.

What you using for collision?

Emperor Baal
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Posted: 17th Jan 2004 09:26
Built-in DBC collision, but its as slow as *peep*. Im thinking of a invisible plain above the road, and the car should stay inside of it.


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
walaber
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Posted: 17th Jan 2004 14:03
PLEEEAAASSSEEE don't make your game on of those racing games where you are stuck to the road... that's always a letdown! use the nuclearglory DLL or something, and make your game have cool collision, it will make a big difference!!!!!!

otherwise very psyched to see your results!

Go Go Gadget DBPRO!
Emperor Baal
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Posted: 17th Jan 2004 14:10
Im not going to buy a DLL I will use the build-in collision, but if you touch the walls you wont stop, but slide instead (I know a few tricks with math )


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Arkheii
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Posted: 17th Jan 2004 15:39
Quote: "I know a few tricks with math"


Semi math collision? How'd you make it work with a model?

Emperor Baal
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Posted: 17th Jan 2004 16:47
well, the roads are 90% straight in the game, so I just make fences, I place those fences near the road as objects (they are just cubes, stretched in anim8or) so I just do a position check

For the curved parts I just us this:
| _ = fence
X = road
G = ground

__________
|GGGGGGGGG
|GGGGXXXXX
|GGGXGGGGG
|GGXGGGGGG
|GXGGGGGGG


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
dark coder
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Posted: 17th Jan 2004 17:25
you mean array collision?, well to be honest thats pretty poor collision, if you used sonics one you can have curved ramps and such, which would make for better gameplay,

Emperor Baal
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Posted: 17th Jan 2004 17:55 Edited at: 17th Jan 2004 17:55
Not array collision , math collision

ex:


Im pretty good with SIN,COS and TAN, so it detects collision with rotated fences aswell


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
dark coder
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Posted: 17th Jan 2004 23:07
i still think sonics collision is better :-P, the tree in the other pic looks like that protective tubing they put around small trees but green, you could make a tree in tree majic and use it ingame, ir render the tree so it becomes a plain, then rotate it to face the camera,

the game has good potential, keep up the good work

Arkheii
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Posted: 18th Jan 2004 03:14
Someone should make a complete math collision library for primitive shaped objects.

Dave J
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Posted: 18th Jan 2004 06:45
Quote: "*cough* NFSU *cough*"


Just life NFSU was a ripoff of Street Rod. All games take ideas from eachother.


"Computers are useless they can only give you answers."
Phantom Warrior86
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Posted: 18th Jan 2004 07:11
that is because original ideas are rare and hard to come by so nothing is really original any more its just altered


"Old and weak think you I am, your mistake soon you will learn"
Turoid
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Posted: 22nd Jan 2004 21:59
could you post some more screens emperor?

if I = 1 then I = 1 else I = 0
Emperor Baal
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Posted: 23rd Jan 2004 22:31
Here's a screenie, of the newspaper in the game
Ye have to learn dutch though (im not gonna write the newspapers in english )

Here it is:



Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
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Posted: 23rd Jan 2004 22:46
Btw, here's a screenie of the real-light in action. Ignore the MEM number, its messed up because of my genius pc

http://www.posergallery.com/wip/20040123-memory.jpg15525.jpg


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Turoid
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Posted: 24th Jan 2004 22:48
ik kan het lezen means in english: i can read it

if I = 1 then I = 1 else I = 0
Emperor Baal
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Posted: 25th Jan 2004 00:06
leuk verzonnen he


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Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Arkheii
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Posted: 25th Jan 2004 03:23 Edited at: 25th Jan 2004 03:25
What's the big black plain under the car in the last shot?

Quote: "TE KOOP"

leet, lol

Emperor Baal
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Posted: 25th Jan 2004 21:26
That is the shadow, but I've fixed it now, take a look of the improved street!


http://www.posergallery.com/wip/20040125-143217.jpg

warning 1280x1024 jpg


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
ReD_eYe
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Posted: 25th Jan 2004 22:22
try and ghost the plain or use a transparent .png for the texture, you should still be able to see the ground a little even when its in shadow.


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Emperor Baal
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Posted: 25th Jan 2004 22:32
ReD_eYe
Thanks for the suggestion, ive made a blurred shadow now and ghosted it. Looks better. Ive made a skysphere now, with dark grey/brown clouds.


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
Emperor Baal
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Posted: 25th Jan 2004 23:57
Its coming allong...

http://www.posergallery.com/wip/20040125-17223.jpg


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"

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