just use somethign along the lines of:
`load your sky sphere here
`texture it
Do
Position Object skysphere,Camera Position X(),Camera Position Y(),Camera Position Z()
Xrotate Object skysphere,WrapValue(Camera Angle Y() * 4) / 4
Yrotate Object skysphere,WrapValue(Camera Angle X() * 4) / 4
Zrotate Object skysphere,WrapValue(Camera Angle Z() * 4) / 4
Loop
Although, I'm not too sure that that'd work... I'm a bit tired atm, sorry.
Give it a try and if it doesn't work, then try somethign else...
Hope I Helped...

Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy