Hey all, Rich/Lee, that includes you !

The Sprite Collision in DBP is rotated box only, not pixel perfect, but DBC was pixel perfect ? Is there a plan to change this in the next patch, or (even better) have a switch to choose a collision type for sprites ?
I've nearly (for once) got a 2d game together and there are tons of sprites on screen and its white hot at the moment, I'm worried that the next patch will change the sprite collision and will cause a performance hit.. any comment ?
p.s. I have math box/box-rotated/circle 2d collision on stand by, but I'd like to use (and continue to use) the DBP commands, meanwhile, if anyone has a PP .dll/routine they want to share I'll gladly put their name in lights (well, in the credits if the sprite collision isn't changing over the next patch or so)
Thanks in advance.