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2D All the way! / 2D Level Editor

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X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 11th Jan 2004 17:31
I have a 2d level editor i am using for my game i want to give it to anyone who want but i haven got a website any want to upload it?

You can do it if you try
feiting
20
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Joined: 19th Oct 2003
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Posted: 11th Jan 2004 18:16
depending on how featured it is... and the source code always helps.

Tell me, can you save the level to ASCII format or is it just binary? I have yet to read/write ASCII but I know it's easy.

He who does not take the assassin job, will get killed by one who does.
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 12th Jan 2004 02:45
IT is well featured i also give source code to all the include file
button
menu
file viewer
request box
I will give everything

You can do it if you try
PiratSS
21
Years of Service
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Joined: 18th Oct 2002
Location:
Posted: 12th Jan 2004 04:18
What is the occasion?

Dual AMD Athlon MP 2x1GHZ | IBM 15000Rpm SCSI 73.4 Gb X 2 | e-GeForce Ti4400 | Audigy 2 + 7.1 Surround sound | 17' Monitor | Ugly mouse
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 12th Jan 2004 05:25
Just trying to help

You can do it if you try
DarkWolfNine
20
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Joined: 14th Jan 2004
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Posted: 15th Jan 2004 03:56
X_Men,

I would love to have this editor. How big is it? Depending on the size I could probably stick it up for hosting it too.

Thanks,
DarkWolfNine
X_MEN
20
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Joined: 14th Sep 2003
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Posted: 15th Jan 2004 09:28
not to big there is only 1 bitmap and thats the tiles mite post some screen shots

You can do it if you try
Phantom Warrior86
20
Years of Service
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Joined: 9th Oct 2003
Location: Canada eh
Posted: 15th Jan 2004 21:42
sounds good my favorite kind of game to work on is 2d sidescollers

"Old and weak think you I am, your mistake soon you will learn"
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 18th Jan 2004 01:09
Some screenshot

[img]http://relief.50megs.com/snapshot/snapshot.jpghttp://relief.50megs.com/snapshot/snapshot2.jpghttp://relief.50megs.com/snapshot/snapshot4.jpghttp://relief.50megs.com/snapshot/snapshot6.jpg

You can do it if you try
MikeyP
20
Years of Service
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Joined: 21st Aug 2003
Location: Manchester, UK
Posted: 18th Jan 2004 11:49
Woah, thats actually quite a nice editor
Red general
21
Years of Service
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Joined: 19th Nov 2002
Location: United Kingdom
Posted: 18th Jan 2004 23:02
Are you releasing the code and will we be able to use this with dbpro?

One last thing, it looks great

RED GENERAL

My computer melts regulary - perhaps it likes being fondue
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 19th Jan 2004 03:16
I will releas the code and i don't see why it will not be able to use it with dbpro?

You can do it if you try
crono12
20
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Joined: 1st Nov 2003
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Posted: 19th Jan 2004 05:23
If it is under 15 MB I will be happy to host it on a geocities website.
shokora
20
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Joined: 19th Jan 2004
Location:
Posted: 21st Jan 2004 23:27
i will upload it...
add me in youre msn, sk__headhunter@hotmail.com

im so noob... but im learning!
GameMaker Jason
20
Years of Service
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Joined: 22nd Nov 2003
Location: UK
Posted: 22nd Jan 2004 00:06
is the level editor up for download yet?

just code
GameMaker Jason
20
Years of Service
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Joined: 22nd Nov 2003
Location: UK
Posted: 22nd Jan 2004 00:24
http://freewebs.com/ can host 40 MB websites free

just code
Great Knight
21
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Joined: 25th Feb 2003
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Posted: 22nd Jan 2004 03:56
Looks cool.
www.ripway.com

AMD Atherlon 2400+ XP, 380 DDr memeory, ATI Radeon 9000 64 DDR, Windos XP home edition.
-----------------------And a Katana.
GameMaker Jason
20
Years of Service
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Joined: 22nd Nov 2003
Location: UK
Posted: 22nd Jan 2004 18:59 Edited at: 22nd Jan 2004 19:42
can you send me the editor and i'll upload it.
msn : jasonl220@hotmail.com

just code
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 23rd Jan 2004 08:36
I will send a demo to all of you soon the full ver will be out soon adding some more thing to it

You can do it if you try
Blinn
20
Years of Service
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Joined: 25th Jan 2004
Location: Behind a keyboard... pffft Duhh!
Posted: 25th Jan 2004 22:44
Hello, im new , working on a basic RPG, im getting teh stats n key config fixed n sorted. Very nice editor

if someone hosts it on a website plz tell or il be

Good night, good morning, good day? whats so good about it?!?!?
GameMaker Jason
20
Years of Service
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Joined: 22nd Nov 2003
Location: UK
Posted: 25th Jan 2004 23:15
can you send me the file to upload please send through MSN instant messenger.

just code
X_MEN
20
Years of Service
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Joined: 14th Sep 2003
Location:
Posted: 26th Jan 2004 03:23
i have a demo you all can try out

You can do it if you try
Red general
21
Years of Service
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Joined: 19th Nov 2002
Location: United Kingdom
Posted: 27th Jan 2004 16:29
Where is the demo loaded up to, and how can we get it?

REDGENERAL

My computer melts regulary - perhaps it likes being fondue
X_MEN
20
Years of Service
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Joined: 14th Sep 2003
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Posted: 27th Jan 2004 18:09
if you mail me i will send you it

explor@ntlworld.com

You can do it if you try
Kain the Second
20
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Joined: 9th Jan 2004
Location:
Posted: 9th Feb 2004 02:22
What's the name of the 2D level editor?
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 9th Feb 2004 10:46
Lev2d the new ver will be done in about 3 days it has lots to offer

You can do it if you try
UnderLord
20
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Joined: 2nd Aug 2003
Location:
Posted: 9th Feb 2004 16:41
cool

The search continues.
LordoFire
20
Years of Service
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Joined: 14th Feb 2004
Location: United States
Posted: 15th Feb 2004 01:51
Ive used this lev editor, good job X-MEN it is well made, however I cant get it off the black screen, how(if possible)can I do this???

When it comes to programing, I'm on fire!
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 15th Feb 2004 18:28
You can paste tile all over it as backdrop or left it blank so if you want to colour the backcround or load a picture you can also use it for background scrolling i am do the code for all that now it will be ready soon the finish editor is much inprove with new opstion

You can do it if you try
LordoFire
20
Years of Service
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Joined: 14th Feb 2004
Location: United States
Posted: 16th Feb 2004 00:07
oh yes, I tried that and it worked thanks!

When it comes to programing, I'm on fire!
JHA
20
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Joined: 30th Dec 2003
Location: Massachusetts, USA
Posted: 20th Feb 2004 05:10 Edited at: 20th Feb 2004 05:16
Hello X_Men,

I am trying to make a 2D editor too. Just to get familiar with DBP.

Could you tell me how you set up the screen that lets you pick the tile that you want to paint with?

I have an algorithm that almost works, but it just isn't right.
I have a bitmap that is full of images and I have no problem cutting this up into individual images at 32 X 32.
I can display them back on screen, but selecting a specific image to paste has me scratching my head.
I am basically grabbing the mouse coordinates and trying to figure out which image it is over.
When I click the mouse button, this image number should be selected.

Also, what is your grid made out of?
Is it a screen full of 32 X 32 boxes or is it one big bitmap image?

I appreciate any info you would be willing to share.
I would be interested in your code too, but I really want to program this myself, so I can understand the logic.

I would have included my code, but I have been messing with it and it is different from my desciption above.
It doesn't work the same at the moment.

Thank you
JHA

[edit] Had to chop my sentences up to fit within the resolution of my screen.
The images above really distort the page.
MakcKid
20
Years of Service
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Joined: 4th Feb 2004
Location:
Posted: 20th Feb 2004 05:39
hey. The editor is great, but how do I upload it into my game?
Thanks and good job...I can't wait untill the funn version comes out!

.....
X_MEN
20
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Joined: 14th Sep 2003
Location:
Posted: 20th Feb 2004 08:50
hope it help its a bit of a mess

loadbitmap:

bitmap$="c:\blocks.bmp"
butclick(1)=0

load bitmap bitmap$,30

set current bitmap 30
sizx=bitmap width()/grid
sizy=bitmap height()/grid

bitmapnum=bitmapnum+1
tile$(bitmapnum)=c$
i=0
po=po-grid
ib=0
for a=1 to bitmap width()/grid
for b=1 to bitmap height()/grid
ib=ib+1
get image ib,po+a*grid,po+b*grid,a*grid,b*grid

next a
next b


po=0
in=ib
i=in
cls

sleep 1
set current bitmap 0
cls
gosub pick_tile
endif


return




pick_tile:
butclick(1)=0
mc=0

sizx=screen width()/grid
sizy=screen height()/grid


show mouse


ink rgb(rgbr(colorit(1)),rgbg(colorit(1)),rgbb(colorit(1))),1

box 0,0,bitmap width(0)-1,bitmap height(0)-1

i=0
ib=0
po=po-grid

dim tilepos(sizx,sizy)

for a=1 to sizx
for b=1 to sizy
ib=ib+1

paste image ib,po+a*grid,po+b*grid
tilepos(po+a+grid,po+b+grid)=ib
next a
next b
po=0



``........................DRAW GRID............
ink rgb(250,250,250),1
for b=0 to screen height()/grid
line 0,b*grid,screen width(),b*grid
next b

for a=0 to screen width()/grid
line a*grid,0,a*grid,screen height()
next a

`........................END DRAW GRID.........

`sync
do
mc=mouseclick()
bxm=mousex()/grid
bxm=bxm*grid
bym=mousey()/grid
bym=bym*grid

if mc=1
set current bitmap 0
i=tilepos(bxm/grid+1,bym/grid+1)
if sprite exist(i)=1 then show sprite i

undim tilepos(sizx,sizy)
return

endif

sync


loop

return

You can do it if you try

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