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DarkBASIC Discussion / can darkbasic import models with bones?

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Major Payn
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Joined: 16th Dec 2003
Location: United States of America
Posted: 14th Jan 2004 22:45
I am making a first person shooter and I am not to good at modeling or animating so I decided to borrow some models from counter strike. I know that is probably illegal but I am not going to sell the game....
any ways I loaded the cs models into milkshape and loaded some animations for them. But when I export them under the directx mode the animation does not export. Also I should point out that there are several directx formats available to use they are...

directx retained mode
directx skin and bones
jt games retained mode
jt games skin and bones

I have tried directx retained mode and directx skin and bones and nothing seems to work. Can dbc even import models with joints?

Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
VishalC
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Posted: 15th Jan 2004 15:28
i think only DBPro can. not sure.

If it wasn't for the last minute, nothing would get done!
Macabre
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Posted: 16th Jan 2004 03:22
Every animation is constructed on bones ...
First you make youre model, and then you create youre sceleton with bones ...then an sequence and output it to an 3ds file ...
Ok the software to do it is quite diffecult to use, but how else can you animate youre models ...
so YES, but DB uses the animation sequence its self (like pieces of an movie) to animate your 3d object

By the way i use anim8or , its an good stable 3d design program and quite easy to use to, and its free!
It comes with an very good tutorial (90 pages and ya dont have to read them all).
Jess T
Retired Moderator
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Posted: 16th Jan 2004 13:04 Edited at: 16th Jan 2004 14:15
Quote: "Every animation is constructed on bones"


Not true, I'm afraid...

You can quite easily make a movement animation that is simple mesh deformation... without bones.

DBC doesn't support boned animation as far as I know... Unless someone has a DLL for it ( Which I doubt ).

DBP does support it, as i've used a boned model once myself.

Hope I Helped...


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
hexGEAR
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 16th Jan 2004 13:41
with db classic you could use limb animation, the creators of "girls from the block" used a .dll for mesh deformation in db classic so it is possible, you could give them a call...

Major Payn
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Posted: 17th Jan 2004 00:44
So let me get this straight. The only way I can export animations is if there are no bones involved? So I would have to animate my models by moving mesh'es around? That seems alot more time consuming I was hoping to just steal the animations from counter strike lol But I guess now I will have to delete the bones and do it the hard way.

Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
Jess T
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Posted: 17th Jan 2004 15:30
Quote: "I was hoping to just steal the animations from counter strike"


If you were going to do that, then show the game to anyone or try and sell it, you'd get done for infinging copywrite laws ( Assuming that the creators of counter strike have patents/intellecutal copywrites on their models )...

But, to answer you question, yes, that's what you'll have to do... sorry...

Or, alternatively, you could get DBPro, which has boned animation and much, much more...

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy

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