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Work in Progress / X-Quad Editor [Work In Progress]

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Freddix
AGK Developer
21
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Joined: 19th Sep 2002
Location: France
Posted: 22nd Jan 2004 17:30 Edited at: 27th Feb 2004 14:30
What's that name hide ???

In fact, it's the map editor used to create my Alienware competition game : X-Truder.

It actually support many features but will support more soonly !
The objectives are to create an Editor and a Functions set that will help developper create easily ( and fastly ) games.
I think that, with X-Quad Editor, it should be easy to make games like : BomberMan, Alien Syndrome Zelda ( the 1st on NES or SNES ), Gauntlet, and more . . .

Here is a detail for what I've planned to do ( and what does the editor actually support ) :

Player Support :
[Available] - Movements : Idle, walk, punch, shot, get injured, die.
[Available] - Support for score.
[Available] - Actions : Punch, shot a projectyle, cast a spell.
[Planned] - Support for XP points and XP levels.
[Planned] - Support for Options page in game.
[Available] - Interactions support : Keys, Switches, Bonus points, Energy bonuses, Weapons ammo, Interactives Speechs.
[Planned] - Interactions support : PNJ, Chests, Various grounds( Lava, ice, And more... )
[Planned] - Support for holden objects ( inventory for RPG games )

Enemies Supports :
[Available] - Movements : Idle, Walk, Get Injured, Die.
[Planned] - Movements : Punch, Shot a projectyle, Cast a Spell.

Level Editor Supports :
[Available] - Organise under "Projects" ( 95% done )
[Available] - Multiple maps supports ( and jumps from any map to any other )
[Planned] - Support For Options and menus ( Game Presentation )
[Planned] - Support for Introduction sequencies
[Planned] - Support for options and presents sequencies
[Planned] - Support for interactives sequencies ( Ingame Videos )
[Planned] - Support for Ending, Game Over Sequencies.
[Planned] - Support for Various source code ( Bomberman, RPG, Action, Adventure, Shoots, And more... )

[Available] - 3D Lights to be added everywhere in the map
[Available] - 3D Sound ( unique , repeated , with delay , ... )
[Availeble] - Sound Event ( for bonuses, footstep )
[Available] - Intelligent object positionning system ( AutoY Positionning depending on [ Object Size Y() ] )

As you can see, most features aren't yet ready.
They are features that are not presents in X-Truder and I'll develop them soonly . . .

The objectives for that editor is to help game creation with a minimum need in programming !

Actually, I've extracted functions from X-truder and all work correctly with any map created under X-Quad Editor so it is actually possible to develop games with X-Quad Editor...

But, More will come soonly

UPDATES : List updated on 27.02.04-13.31

Freddix
AGK Developer
21
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Joined: 19th Sep 2002
Location: France
Posted: 26th Jan 2004 12:38 Edited at: 26th Jan 2004 12:40
I've builded a small source code sample, showing how to use maps created with X-Quad under DBPro .
In fact, it use a CUBE you can move using Arrow keys and show editor capabilities.

Currently , bonus points, keys, switches, doors and map jumper are available.

Here are the snapshot from the demonstration sample :



I've joined in source code area a part of the demonstration sample, it's the main demonstration loop, showing you that there are nothing to do except call functions to make it work !

Alkaline
20
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Location: Seattle, Washington
Posted: 1st Feb 2004 06:09
this looks familar to your alienware entry

~Adikt Studios~
Freddix
AGK Developer
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Location: France
Posted: 1st Feb 2004 16:49 Edited at: 1st Feb 2004 16:51
yes, like I said, it's the level editor I used to developp X-Truder.
For development, I use objects from X-truder ( don't want to waste time developping new object now. I prefer concentrate my efforts for the software itself... Media will be developped later )

I currently adding new options to make that level Editor a full independant product. I also prepare source code to directly include in your project. It contain all these features :
- player collision with : enemies, bonuses walls, doors, teleport.
it support : score, energy points, weapons energy, enemies hp.
And many others features.

I currently develop it in the sense that, on final, with X-4 Editor, it will be easy to build these kind of games :

- Role Playing Games
- First Person Shooter ( it will be possible !!! You'll be surprised )
- Bomber man games
- Alien breed clones ( using 3D , like Alien Syndrome , and more ... )
- Zelda like ( like NES / SNES but using 3D , more like : Grandia )
- R.T.S games ( like Syndicate , using real 3D )
- Silent Hill like ( yes, it will be possible !!! )
There are others kind of games you'll be able to develop with X-4 ....

I'll post demonstration exemples as soon as possible .
Full editor base options are now up and running, I start develop extra capabilities for adapted game type

Alkaline
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Location: Seattle, Washington
Posted: 1st Feb 2004 18:49
xWell keep up the good work, looking forward to test it. And congrats on making the top 10 in the alienware contest.

~Adikt Studios~
Freddix
AGK Developer
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Location: France
Posted: 1st Feb 2004 19:55
thanks adikt

Alkaline
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Posted: 1st Feb 2004 20:07
Your welcome. Do you have a date set for the demo to be released?

~Adikt Studios~
spygamer
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Posted: 1st Feb 2004 20:25
Great Freddixx, can't wait to try it!

I trying to be a moderator. I'm nice and cool 24/7.
Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 2nd Feb 2004 00:51
thanks

The editor is 90% ready and running.
I hope to release a demonstration on less than 1 month.

For the moment, the only source code ready is the one for games like X-truder ( Also Alien Breed, Alien syndrome like )

I currently developping RPG Special commands and working on a RPG sample source code.

Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 6th Feb 2004 11:12 Edited at: 6th Feb 2004 15:47
Here is a snapshot from the current version of X-4

The current interface is nearly finished ( and rebuilded )..
I will probably add some buttons like load map, save map ( like usual app own )...

Specific source code are in progress as the editor engine is developped.



FoxBlitzz
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Location: United States
Posted: 9th Feb 2004 14:19
You know, I couldn't get most of the textures to show up in X-Truder, mainly the alien and the walls, but hopefully this works fine.

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Freddix
AGK Developer
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Location: France
Posted: 10th Feb 2004 01:01
@ Summoed Doom : I'm not sure to understand what you mean ...


The interface is now ready and fully functional .
Here is a small snapshot of the work in progress showing editor in a 3D view near to 3D ISOMETRIC ...



Freddix
AGK Developer
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Location: France
Posted: 15th Feb 2004 15:34
I work on FPS mode .
Here is a small example showing FPS mode running :



I've just added functions to change matrix heights so ground can now have many heights ...

walaber
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Location: Los Angeles, CA
Posted: 15th Feb 2004 15:53
this is a really cool project... I'm looking forward to see how it turns out!

Go Go Gadget DBPRO!

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Freddix
AGK Developer
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Posted: 18th Feb 2004 00:14
Here is a new snapshot from latest editor beta .



I work on both editor and Objects I will give with the final product.

MikeS
Retired Moderator
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Location: United States
Posted: 18th Feb 2004 00:43
That's looking outstanding Freddix.

I'll be watching this project. Your hard work is truly showing.



A book? I hate book. Book is stupid.
Freddix
AGK Developer
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Location: France
Posted: 20th Feb 2004 23:41 Edited at: 20th Feb 2004 23:44
I've added 3D Sounds you can place them where you want in the map.
It's really useful for suonds like :
- fire noises
- water drop
- water fall
- and others things ....

Here is a snapshot to show how it is in Editor :


I'll work on footsteps tomorrow ...

Ian T
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Posted: 22nd Feb 2004 07:54
VERY nice looking .

PS: Scroll up and down fast and the white part of the bottom bulb on the last picture looks like it's moving.

--Mouse: Famous (Avatarless) Fighting Furball

I am the chainsaw paladin.
Freddix
AGK Developer
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Location: France
Posted: 27th Feb 2004 14:26 Edited at: 27th Feb 2004 14:27
Now Editor support both english and french language ( using locales files )
I've added sound events for footsteps, bonuses, door opening/closing , etc ...

I hope to release a demo soonly just have few options to finish before ....

here is a last snapshot :


M00NSHiNE
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Location: England, UK
Posted: 27th Feb 2004 14:34
That looks VERY impressive - well done!

Currently thinking of a new company name
Sticking to a project idea for once
hexGEAR
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Location: Naytonia
Posted: 27th Feb 2004 15:49
Freddix... king of the map editor all your editors are cool, from the first 3D map eidtor to this one!

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