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Work in Progress / DARK GT - LATEST DEMO

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richardneail
22
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Location: United Kingdom
Posted: 25th Nov 2002 17:30
Hi,

Ok you can get the latest demo of Dark GT from here

http://www.geocities.com/richardneailuk/D_loads.html

Just click on the link to download.

Sorry if it's down when you try it, I am going to be moving this over to vapournet when I get chance.

Oh yer it's about 1.7MB zip file

Rich

P.S. Screens below and this is in DB 1.3
You might never win but if you give in will you ever know ??????
richardneail
22
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Posted: 25th Nov 2002 17:32
Ok so I cant post images, well sure you all know what it looks like by now

Rich

You might never win but if you give in will you ever know ??????
MrTAToad
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Posted: 25th Nov 2002 17:37
Very nice - the car movement is a bit too sensitive, but apart from that its good.

What did you use to design the track layout ?

Good news everybody! I really am THAT good...
richardneail
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Posted: 25th Nov 2002 17:42
Hi,

Thanks for the comments, I have posted this on real game tools but the site seems too be down so I have no idea on peoples comments.

Yer it's a bit sensitive and the collision kind of suckes but who knows in the future I might get time to come back to this and sort all them things out.

The tracks are designed in Lightwave 7.5, in fact all the models are done in Lightwave.

Rich

You might never win but if you give in will you ever know ??????
MrTAToad
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Posted: 25th Nov 2002 17:45
I've got Cinema4D - its a pain trying to get decent road curves...

Good news everybody! I really am THAT good...
richardneail
22
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Posted: 25th Nov 2002 17:53
The track is hand built I per polygon, means I can get it just how I want it.

You might never win but if you give in will you ever know ??????
Mr Tank
21
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Location: United Kingdom
Posted: 25th Nov 2002 17:56
Hey that`s pretty good. Trial Mountain track, right? That must have taken ages to do. I think you need to work on the car physics a bit more. With a bit of tweaking this could be fantastic.

richardneail
22
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Posted: 25th Nov 2002 17:59
Yer correct trail mountain track, least someone managed to recognise it, that means it cant be that bad a copy !!!! LOL

You might never win but if you give in will you ever know ??????
hexGEAR
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Location: Naytonia
Posted: 25th Nov 2002 19:58
cool game, collision where a little dodgy and i could move withought pressing the upkey car texture was good, excellent level design, the tunnels, etc, movement took a while to get used to but i did at the end. Would love to see this evolve into a full game

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
AnalSauceMonkey
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Posted: 25th Nov 2002 23:40
it rotates too suddenly to the angle of the ground. can you use curveangle() to make it look smoother?
richardneail
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Posted: 26th Nov 2002 11:03
Unfortunately I do not have the time anymore for further development of any of my projects so this is as far as it goes.

Sorry guys

Rich

You might never win but if you give in will you ever know ??????
Mr Tank
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Posted: 26th Nov 2002 16:47
What happenned? Do you you have to study, or did you get a job, or what? Surely you can spare a few hours a week?

richardneail
22
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Posted: 26th Nov 2002 17:42
LOL no I already have a job, but yer new studys and Rallycross racing and some other stuff amounts to no time for projects :-(

You might never win but if you give in will you ever know ??????
Mr Tank
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Posted: 26th Nov 2002 17:50
Rallycross racing ?!? What is that?

MrTAToad
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Posted: 26th Nov 2002 18:46
Any chance of making your models/code availiable ?

Good news everybody! I really am THAT good...
David T
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Posted: 26th Nov 2002 18:58
So what is Rallycross racing?

I love Star Trek.
Especially the Episodes with Starships in.
richardneail
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Posted: 26th Nov 2002 18:59
It's Circuit racing but parts of the circuit are off road.

Have a look if ya like www.rallycrossuk.com

You might never win but if you give in will you ever know ??????
David T
Retired Moderator
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Posted: 26th Nov 2002 20:26
Im downloading now, I didn't have time to on RGT before they went down...

I love Star Trek.
Especially the Episodes with Starships in.
dark coder
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Location: Japan
Posted: 26th Nov 2002 23:10
keep getting runtime error 31??

l8er

----- dark coder -----
dark coder
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Posted: 26th Nov 2002 23:16
oh got it working the sky dome doesnt work here, nice level, but you need sliding collision badley

l8er

----- dark coder -----
richardneail
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Posted: 27th Nov 2002 11:15
You can now get the demo from here :-

http://www.vapournet.com/darkgt/DARK_GT_ALPHA_2.zip

Thanks to Mike at vapournet for this.

Rich

You might never win but if you give in will you ever know ??????
MrTAToad
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Posted: 27th Nov 2002 16:47
Your web shortcut doesn't work without a bit of editing, by the way...

Good news everybody! I really am THAT good...
richardneail
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Posted: 27th Nov 2002 18:04
There you go was missing the http://

Rich

You might never win but if you give in will you ever know ??????
Kohai of UWDesign
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Posted: 28th Nov 2002 03:54
Pliz .... a tutorial on how you those tracks working ???

PLIZ !!!!!!

It's a great game, don't stop it now !

[Kohai]
[url]www.underwaredesign.com[url] [url]kohaistyle.com[url]
pIII 733/256 Ram/Geforce 256
Shadow Robert
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Posted: 28th Nov 2002 04:24
how long did this demo take for everyone to load?
i waited 5min's staring at a blank black screen ... i finally decided to give up.

Be nice if people added simple loading screens perhaps with an animation that lets us know if its actually doing something or just sitting there

Anata aru kowagaru no watashi!
MrTAToad
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Posted: 28th Nov 2002 11:07
Indeed - its something that must be done..

It took my W2000 about 1-2 minutes to load the main game.

Good news everybody! I really am THAT good...
richardneail
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Posted: 28th Nov 2002 11:19
Actually there is a loading screen and the program is written on a windows 2000 machine that I have no problems with.

It takes less than a min to load on it here and it's not a high spec pc PIII800, 512mb ram, ATI Radeon 7000 graphics card. It's going to take time to load though as there is quite a lot in there, do you all complain about the loading times on your Xbox and PS2? LOL

I do have DX8.1B installed does anyone know if this makes a difference ?


Rich

Kohai - sorry no tutorial as you can understand this is a pretty special bit of code although it's also very simple as you can see from the speed it runs.

You might never win but if you give in will you ever know ??????
Kohai of UWDesign
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Posted: 28th Nov 2002 11:52
I knew you would say that !!!

Well, maybe you could point us in the right direction then ?

First, how you constructed the track ? you did polygons by polygons, or used a spline to 'conform it' to your winding track ???

If you used a spline type, i can see how you got the height/width infos, with basic interpolation ...

So ?

[Kohai]
[url]www.underwaredesign.com[url] [url]kohaistyle.com[url]
pIII 733/256 Ram/Geforce 256
richardneail
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Posted: 28th Nov 2002 12:07
Nope as I said above I build the track poly by poly as this give me exact control over how many polys are used and just how it looks. not a single spline in there.

Rich

You might never win but if you give in will you ever know ??????
Puffy
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Posted: 28th Nov 2002 12:08
i dont have a problem loading either... then again i have win 2000 pro... =D win 2000 is so odd...

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/3072kbs Sat Con... I joined in!
Shadow Robert
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Posted: 28th Nov 2002 12:40
god why am i not asleep yet...
oki well i;m running WinXP Corp SP2 w/DirectX8.1 and Detonator4 43.72 drivers

the game res screen pops up... i press a number and the screen just goes blank (not even the flicker of when you change res) and is like that for almost 10mins before i gave up again
the program doesn't crash - just doesn't show anything.

Anata aru kowagaru no watashi!
MrTAToad
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Posted: 28th Nov 2002 12:43
I'll have to try it on my WinXP machine at home - certainly works on 2000

Good news everybody! I really am THAT good...
richardneail
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Posted: 28th Nov 2002 13:02
Here is just an idea when the screen goes blank try pressing y or n perhaps the text for the sky dome doesnt appear, might be a sync problem.

Give that a try and let me know ok

Rich

You might never win but if you give in will you ever know ??????
hexGEAR
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Posted: 28th Nov 2002 13:41
i have windows xp, when i set the display mode to 1, it did the same thing it did on ravens computer, just flickered and returned to the desktop. i then ran it again and tried 2, it took a while(not up to a min.) b4 it started!

your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX
MrTAToad
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Posted: 28th Nov 2002 22:56
I just found a problem with the skybox - get a runtime error 31 when its selected - not that I can see the text for it though.

Good news everybody! I really am THAT good...
David T
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Posted: 29th Nov 2002 21:16
Rich - It worked! Pressing N on the blank screen works.

It was extremely good apart from the handling.

I was looking forward to seeing that intro you were making!

I love Star Trek.
Especially the Episodes with Starships in.
Shadow Robert
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Posted: 3rd Dec 2002 01:36
yeah pressing N worked a treat thanks
wonder why thats there hehee

ho well ... the car's not really been worked on alot since the last demo, much more open space to try out the actual physics which are pretty good.
Think the brake needs some work, feels like someone cut the cable
And the turning is a little touchy, perhaps really needs to be relative to the speed as the car kept turning 90° rather quick ... never span thou hehee which seemed odd, kinda like Screamer2.

Collision still needs a little work on the walls, whenever i hit them the car did that lagjump movement (anyone still using a 56k for HL,Q3 or alike will understand exactly what i mean )

And some portions near the forrest i've noticed you've taken away some polys you though were out of veiw, i'll see about taking some snaps in a min - but its near the end of the track at the sides. The angle is just shallow enough to make it out.

Be good to see some more detailed textures as it'd look outstanding with them being refined and less cartoon like.

On the whole a good job, and a shame you plan to put it on Hiatus for a while

Anata aru kowagaru no watashi!
Benjamin
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Posted: 3rd Dec 2002 04:53
DARK GT didnt work for me at first, however, when i pressed 'N' it did the trick! Its a great game although I dont like the way it sort of jumps when it hits the side of the track. But im sure you will figure it out.

Im very impressed!
Good Work!

xxxpetratxxx
B. R. W
richardneail
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Posted: 4th Dec 2002 11:02
Hey thanks for the comments guys, I dont know why the blank screen appears I assume it's a problem with a sync somewhere but I cant recreate it on any of my comps so cant test it.

Anyway thanks for the comments and Raven I think I know where you mean, bottom of the slope behand the fence right ?

Rich

You might never win but if you give in will you ever know ??????
richardneail
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Posted: 4th Dec 2002 11:03
oh and if anyone wants to get the demo easier they can get it from here

[url]darkgt.vapournet.com[/url]

You might never win but if you give in will you ever know ??????
Kohai of UWDesign
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Posted: 4th Dec 2002 13:48
Richard >> TUTOS TUTOS !!!

Ok, just trying ... ^^

At least, pliz finish this ...

[Kohai]
[url]www.underwaredesign.com[url] [url]kohaistyle.com[url]
pIII 733/256 Ram/Geforce 256
richardneail
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Posted: 4th Dec 2002 14:15
LOL

NO NO NO NO !!!!!! LOL

You might never win but if you give in will you ever know ??????
Kohai of UWDesign
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Posted: 4th Dec 2002 18:10
OK, now i hate you ! ^_^

[Kohai]
[url]www.underwaredesign.com[url] [url]kohaistyle.com[url]
pIII 733/256 Ram/Geforce 256
Shadow Robert
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Posted: 5th Dec 2002 03:34
hahaa... yeah (^_^) i mean isn't really greatly noticeable, i just have a habbit of looking throu games looking for graphical faults :")

still pretty sweet thou, i wonder about the blank screen - is it suppose to come up with "are you sure you want this res?" or something?
I mean if it does then i'd just take it out
Could always make a quick lil proggie where people choose the res and it writes a quick config file... i mean isn't greatly hard sure wouldn't take you more than 5-10mins

Anata aru kowagaru no watashi!
richardneail
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Posted: 5th Dec 2002 12:42
It's supposed to ask you if you want the sky dome or not for speed reasons thats why I think its a sync problem. I did it for time reasons as I didnt have the time to spend on the game.

Prob cause I am such a bad coder ( well thats what the masked coder says anyway ! ) anyways I am not getting into that I have sent a email to Mike and Richard letting my feelings on the subject be know so we will see what happens.

Rich

You might never win but if you give in will you ever know ??????
Benjamin
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Posted: 5th Dec 2002 19:36
dont worry rich, the masked retard is just too up himself to see how good other people are at programming. I think your a great programmer!

xxxpetratxxx
B. R. W
polyboy
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Posted: 6th Dec 2002 03:45
Is the lens flare done in DB1? If so very cool. Can I have a code snippet for it?

richardneail
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Posted: 6th Dec 2002 10:53
Lens Flare ?, there isnt a lens flare in the game

You might never win but if you give in will you ever know ??????
Shadow Robert
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Posted: 6th Dec 2002 21:29
lol... it's the Ghost Coder again putting in all those functions you didn't want

Anata aru kowagaru no watashi!
pathfinder
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Posted: 9th Dec 2002 15:44
maybe its the sun reflecting off your monitor

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