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DarkBASIC Discussion / curved surfaces?

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Doomwad
21
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Joined: 29th Dec 2003
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Posted: 25th Jan 2004 17:05
is it possible to do curved surfaces in levels? (under a bridge, a dome building, a cathedral, etc) i was thinking maybe using lot's of rectangles. but are there any other ways?
Emperor Baal
21
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 25th Jan 2004 18:48
Yes, just model them in a 3D model program (anim8or / blender / 3dsmax / wing3d / etc )

and import them. You can make a very low poly bridge that still looks very good.
Good Textures + Low poly object =
Bad Textures + HIgh poly object =


Quote: "
Amd 2500+ | 1024mb pc2700 | A7N8X-X | Geforce4 ti 4200 128mb
"
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 25th Jan 2004 18:51
Then collision can be handled with the Nuclear Glory collision DLL.

www.nuclearglory.com


We need help! Email us! [email protected]
Phaelax
DBPro Master
22
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Joined: 16th Apr 2003
Location: Metropia
Posted: 25th Jan 2004 22:23
I hear about nuclear glory every day. And I think I'm still the only person who hasn't tried it yet.

"eureka" - Archimedes
Doomwad
21
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Joined: 29th Dec 2003
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Posted: 25th Jan 2004 22:45
yeah, i checked it out, I don't wanna fork over 15 bucks for a collision DLL
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 25th Jan 2004 23:22
Get the free one then

Doomwad
21
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Joined: 29th Dec 2003
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Posted: 25th Jan 2004 23:40
what free one?
the demo lasts only for a few minutes in the application
BatVink
Moderator
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 26th Jan 2004 01:17
Quote: "yeah, i checked it out, I don't wanna fork over 15 bucks for a collision DLL"


How much is your time worth? Don't underestimate, you are probably worth at least $50 an hour to yourself. So if buying a $15 DLL saves you 10 hours, you are $485 better off.

If this doesn't make sense to you, and you're wondering why you can't get your hands on the $485, think about quality of life and what else you could do in those 10 hours.

I'd pay double for an extra night's sleep.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Doomwad
21
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Joined: 29th Dec 2003
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Posted: 26th Jan 2004 02:46
huh?
JoelJ
21
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Joined: 8th Sep 2003
Location: UTAH
Posted: 26th Jan 2004 04:57
dont ask, he's just saying that paying someone $15 for a really good final project is better than spending hours to days and days to months on something that will probably never be that great. and if you said that each hour i spend on this is worth $5, then you would end up "spending" well over a $100

Don Malone
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Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 26th Jan 2004 06:03
And the older free versions are at the bottom of the page. Scroll down and you will find them.

Wasting CPU Cycles since the 286 was a hot machine.
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 26th Jan 2004 11:48
I've never used the NG DLL b4 ( I've used the demo's etc ) cos I don't like to use other peoples code, I would prefer to learn from their code, then create my own, but, I can't access their code, so I don't want to know about the DLL.

Just my thoughts.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
JoelJ
21
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Joined: 8th Sep 2003
Location: UTAH
Posted: 27th Jan 2004 00:51
Quote: "cos I don't like to use other peoples code, "

thats how i am...because im learning, i want to know how to PROGRAM to do things, not use other's code. thats probibly why you see me ask stupid questions some times

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 27th Jan 2004 01:07
but in the gaming industry you get collision ocders physics coders, so unless your gonna be a collision coder get it, ill prolly buy it once i got dbp

Travis
21
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Joined: 9th Nov 2003
Location: West Aust.
Posted: 29th Jan 2004 09:38
how many ppl have even use ng?

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