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DarkBASIC Discussion / a Skysphere problem...

Author
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DARKGuy
21
Years of Service
User Offline
Joined: 28th Nov 2003
Location:
Posted: 27th Jan 2004 05:00
Hello!! well, some of you may know i'm making a flight sim but I have a little problem with the skysphere. I'm using both a DB sphere and a hand-made sphere of 12 sides and I have the same problem. It's like if the sphere "cuts" the matrix and the horizon seems blocky... I don't have a screenshot right now but you can test it if you create a big sphere and a matrix. The matrix must be bigger than the sphere and the sphere must be in the middle of the matrix. Well....that's my problem....there's any way to correct this?

Thanks in advance

::·· Intel Pentium II 300 Mhz, Sound Blaster AWE 32, 5 Gb HD, SiS 8 Mb video card, Windows 98 and 64 Mb RAM ··::
JoelJ
21
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 27th Jan 2004 05:43
put fogging on, and there's something else you can do, dont remember off the top right now tho, i msure someone else does

BatVink
Moderator
22
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Jan 2004 17:04
Setting the camera range often helps. Even though the new camera range will still include the same "problem" area, it may fix the issue you have, just to change the min and max values.

BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php

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