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Work in Progress / Green River I; FPS

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thinkdigital
20
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Joined: 18th Oct 2003
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Posted: 1st Feb 2004 03:52 Edited at: 5th Apr 2004 00:59
I'm working on my first game; it's called Green River I. Stupid name, but all the cool names are used . Suggestions? Ideas? Tips?

(I used to have some screenshots of the menu here)

2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://www.egenericworks.com
Jeku
Moderator
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 1st Feb 2004 05:34
I'm not a rocket scientist or anything, but shouldn't you make the menu screens last?


http://www.automatongames.com/
Ancient Chinese proverb: Man who runs behind car gets exhausted.
Alkaline
20
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Joined: 4th Dec 2003
Location: Seattle, Washington
Posted: 1st Feb 2004 06:00
everyones diffrent in there coding. Maby he wanted to take a break from the game and make somthing eles. you never know

~Adikt Studios~
Night Giant
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Joined: 26th Jul 2003
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Posted: 1st Feb 2004 06:28
well, the menu screens do look pretty cool. and for some reason the name gives me the creeps, but in a good way (well, depending on what your game is like, i'm imagining something disturbing).

oh, wow. insignificantpunks.cjb.net. we like orange treble clef notes, just for future reference.

no: website for progs yet.
Jeku
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 1st Feb 2004 07:37
Nice screens by the way


http://www.automatongames.com/
Ancient Chinese proverb: Man who runs behind car gets exhausted.
thinkdigital
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Joined: 18th Oct 2003
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Posted: 2nd Feb 2004 00:45 Edited at: 2nd Feb 2004 00:48
Most people don't work on the menu screens first. But, I use this specific system with a screen variable in the do loop, like this:



So I can just set the screen variable to 3 instead of 1 and when I run the program, it'll start in the main game.

I find it very difficult to program the screens last, because I run into object problems. Just my Style

And thanx for the screen compliments, NightGiant and Jeku


2.3 Gigs. 1993 MHz. 256 MB Ram. Home Sweet Home.
http://thinkdigital.home.att.net
Van B
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21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 2nd Feb 2004 10:53
If your looking to do something different already - you could get all technical with the weapons. I reckon that a blueprint of each gun with each guns specs listed, then the 3D weapon on top of the blueprint would look great (like a weapon info screen). Folk often like to see what weapon they're using, games like R6 rarely give you any propper details before deciding on a weapon - sometimes your not even privilaged with a picture.


Van-B


The nature of Monkey was irrepressible!.

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