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Work in Progress / DT Dungeon Engine Benchmark test 4

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indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 1st Feb 2004 11:21 Edited at: 2nd Feb 2004 01:28
I fixed the wall errors and added some graphics, you can now collect gold piles but some appear inside walls as a small glitch with placement.

Monsters should be next i guess for the engine as all other collection objects relate to the gold finding code, since its a similar process. temp graphical media used for testing.


zip removed to save bandwidth


remember to post fps and system specs please and if you have tried previous ones then tell me of any fps change.


walaber
20
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 1st Feb 2004 11:42
solid 49fps, didn't flucuate once. I tried both earlier versions, all of which were 49fps.

what window mode is this running in?

by the way the game looks great now, no strange video errors!! the light makes it look really nice-

waiting patiently fore some monsters

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SCRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
spooky
21
Years of Service
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 1st Feb 2004 13:26
Laptop
P4 2.53Ghz
256MB
ATI Mobility Radeon 9000 (64MB dedicated ram)
XP Home SP1

Still get the same 49 fps

Light much better now, no graphical glitches on walls.

Only slight problem is sliding against walls at certain angles and you stop where I presume wall sections touch. Not the end of the world but could be annoying.

Boo!
indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 1st Feb 2004 13:52
yeah i get what you mean, I have no idea how to prevent that small glitch.


jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 1st Feb 2004 14:23
Althon 2600, ATI 9800pro, 512mb Ram. I Get 66fps

Jas
spygamer
20
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Joined: 17th Oct 2003
Location:
Posted: 1st Feb 2004 16:46
Good game you working on! I got 64 as fps. Can't wait to see it finished!

I trying to be a moderator. I'm nice and cool 24/7.
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 1st Feb 2004 17:39
AMD Athlon 2600+
GeForce 4 MX 400 Integrated CPU
512MB Ram
2.08 GHz

This Version: Solid 64 FPS
Last Version: Solid 66 FPS

Couldnt you send a global check on all gold piles, and if they are colliding with ANYTHING then delete them, or move them, or something like that?

RPGamer


We need help! Email us! join@eternaldestinyonline.com
spygamer
20
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Joined: 17th Oct 2003
Location:
Posted: 1st Feb 2004 17:44
Yeh, the gold piles sometimes get stuck in walls.. but will hopefull be fix soon!


The Nicest and Coolest Guy
Spygamer

I trying to be a moderator. I'm nice and cool 24/7.
indi
21
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Feb 2004 01:27
I had to remove it from the hosting space in case it drains too much bandwidth


Wiggett
20
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Joined: 31st May 2003
Location: Australia
Posted: 2nd Feb 2004 05:50
damn, i wouldnt have minded gettin it

indi
21
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Feb 2004 08:08
ill talk to lagmaster tonight and see why i cant log into my DT site and re host it there.


indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 2nd Feb 2004 13:15
okies I can rehost it here thanks to dbforums.co.uk

http://www.dbforums.co.uk/indi/dbp_examples/dt_de_t4_pub.zip


Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 2nd Feb 2004 14:56
66FPS
This is starting to look really cool

Benjamin R Wharton
walaber
20
Years of Service
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 11th Feb 2004 09:53
Indi@ how's this bad boy coming along? any new developments?

...like...say...monsters?

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia Ti4200 AGP 8x 128MB
indi
21
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 11th Feb 2004 11:23 Edited at: 11th Feb 2004 11:23
monsters are hard. Im slowly pulling apart an astar path finding alg to make them a challenge or they are really easy to beat.

applying it to multiple monsters is another big feat.

Ive had some real work on recently but id prefer to be working on this project. I was supposed to move up here to Queensland to get time to work on the game, all ive done the most is fix pcs and make websites. arrg!.

Ill get to tackle it again soon and ill have gusto in getting monsters sorted. Once they are in Its pretty much the whole game aspect for dungeons because the rest can be tailored off the gold piles.


Kwiki Mart
20
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Joined: 9th Dec 2003
Location: PA
Posted: 13th Feb 2004 01:32
Call me stupid but where Do I d-load this from??

AMD Athlon 64 3200+, 512 Megs of Ram, ATI Radeon 9600 128MB, 160GB HD
Preston C
20
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 13th Feb 2004 03:14
Quote: "zip removed to save bandwidth"


He put that in his first post, at least try to read everything

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
indi
21
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 13th Feb 2004 09:23
dbforums .co.uk is having some hosting issues at the moment , please be patient until lagmaster sorts it out properly.


arras
21
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 13th Feb 2004 11:12
I am getting this message when triing to run your exe on my win2000 computer in work:

Runtime Error 1512 - Display is not supported by available hardware at line 0

What display mode do you use?

I'll try it at my home comp this weekend...
arras
21
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 14th Feb 2004 15:00
Works fine on my Athlon/Radeon 7000, gives constant 49 fps.

Number of gold piles doesnt change when you collect gold, so its probably initial value only?

Are you going to include 1th person view or it will be top down only?

Also would be nice to be able to control character by mouseclick location to go, but I am not sure if it will fit to your game concept.

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