Hehe, SlipKnot never KoRn forever!!!
I dunno if I'm a geek or not

- If I am a geek, then I'm a pretty cool one!

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Firstly, you have to detect if a bullet has hit your character, then you have to set the death animation in motion.
For the bullet collision, you could take your character model, and work out the distance between the bullet and the character - I usually do this for 5 or 6 key limbs on the character (like each arm, each thigh, each leg, the torso, and the head). If you want to do this then you have a shopping list to fill up first, namely:
Make a sketch of your character and number the limbs according to the limb numbers in DB. The examples supplied with DB should do that for you, you'll just need to mess around. There is an example supplied with DB that shows and hides certain limbs, go looking for the LIMB POSITION and the other limb commands.
You will need a 3D distance function, so you can check the distance between the limb and the bullet - collision distances are downto you and a lot of experimenting.
Once you know what limbs you want to check, and you have a distance function you'll be able to detect if a limb has been shot - you could even hide limbs to signify decapitations etc ala Soldier of Fortune. The animation starting problem is non-existant compared to that of detecting the bullet collision in the first place, so get your collision working first.
I agree with Slayer though, I reckon you need to cool your jets and spend some time playing with the examples, it's the best way to learn.
Van-B

The nature of Monkey was irrepressible!.