1) create objects in modeler to have pivot points at 0,0,0
2) in Lightwave create a null object
3) import objects in the sequence you are going to set the object hierachy
4) set the parents
This is the hierachy that I use.
null object(the one you just created)
|-head
|-chest
| |-Left Shoulder
| | |-left Bicep
| | |-Left Forearm
| | |-Left Fist
| |-Right Shoulder
| |-Right Bicep
| |-Right Forearm
| |-Right Fist
|
|-hip
|-Left Thigh
| |-Left Calf
| |-Left foot
|-Right Thigh
|-Right Calf
|-Right foot
5) Move your object in the position you want them to be in and then save the keyframe.
6) animate your model
7) export your model as ascii DirectX7 and uner animations dont check anything except Keyframes only
8) open the file in wordpad and scroll to where you see AnimationSet AnimationSet_name of file {
9) Directly after you should see your Animation Animation0 {
10) copy from Animation Animation0 { to right before Animation Animation1 { and insert it before Animation Animation0 {
11) rename the newly inserted text to Animation Animation-1 {
12) save the file
13) All done
Thanx to
Wachu
For static non animating objects I just use 3D exploration.
Have fun and keep on burning schatjes.

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