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DarkBASIC Discussion / lightwave & texture help

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wbarrett 26
21
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Joined: 6th Feb 2004
Location: New Jersey
Posted: 6th Feb 2004 20:17
Hi everyone,
I use lightwave 7.0 to model and export using the included plugin to make the models .3ds for DB. However i always lose the textures/bumpmaps/transparency maps created within lightwave when loading them models into DB. Does anyone know if it is possible to keep those textures and maps? Or do I just have to make a UV map for every object? any help is appreciated.
-a little off the topic but is there any threads talking about multiple bullet shots in DBC?
thanks in advance
DivW
21
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Joined: 31st Jul 2003
Location: Scotland
Posted: 7th Feb 2004 00:46
Can't help you with lightwave mate, but there's ten tons of bullet threads. Just use the search.

-Dave

Your soul...it tastes like chicken

Official Website Coming Soon
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 8th Feb 2004 04:50
For models that are pre-textured ( prior to loading into DB ), you need to save their textures, and make sure that they're in the same folder as the model is when you load it into DB, and it will automatically tecture it for you...

But, I seem to remember that it has to be one of a few particular formats ( although, I'm not sure as I don't model that often anymore. )

For the bullet's thread, search the forums for "machine" ( as in "machine gun" ) and look for the thread that I was last to post in.

Hope I Helped...
Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
look i am a newb
21
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Joined: 30th Jan 2004
Location:
Posted: 9th Feb 2004 05:04
thanks guys, i found out from an outside DB source that you cant save the textures applied in lightwave when exporting as .3ds files. Can only use a UV Map. I found the machine gun thread and everything worked great. I appreciate the help
Jess T
Retired Moderator
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 9th Feb 2004 12:50
Glad To Have Helped...


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
MiRRoRMaN 64
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Posted: 11th Feb 2004 01:39
Export them as .x dude. It will also export the textures for you, works fine here.


x2sys.hatesit.com
wbarrett 26
21
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Joined: 6th Feb 2004
Location: New Jersey
Posted: 11th Feb 2004 05:19
Quote: "Export them as .x dude. It will also export the textures for you, works fine here."


I am using 7.0 and only have the standard exporting tools, I can export as .3ds, .dfx, .eps, and .obj.
do you have a plugin for .x exporting? if you do i would greatly appreciate knowing where you got it. I search flay.com without any results. thanks in advance
look i am a newb
21
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Joined: 30th Jan 2004
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Posted: 11th Feb 2004 06:39
well i did find one plugin from [href]www.dstorm.co.jp/dslib/
but for some reason the objects dont appear when I execute DB, wierd huh?
MiRRoRMaN 64
21
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Joined: 11th Jan 2004
Location:
Posted: 11th Feb 2004 19:32
1) create objects in modeler to have pivot points at 0,0,0
2) in Lightwave create a null object
3) import objects in the sequence you are going to set the object hierachy
4) set the parents

This is the hierachy that I use.

null object(the one you just created)
|-head
|-chest
| |-Left Shoulder
| | |-left Bicep
| | |-Left Forearm
| | |-Left Fist
| |-Right Shoulder
| |-Right Bicep
| |-Right Forearm
| |-Right Fist
|
|-hip
|-Left Thigh
| |-Left Calf
| |-Left foot
|-Right Thigh
|-Right Calf
|-Right foot

5) Move your object in the position you want them to be in and then save the keyframe.
6) animate your model
7) export your model as ascii DirectX7 and uner animations dont check anything except Keyframes only
8) open the file in wordpad and scroll to where you see AnimationSet AnimationSet_name of file {
9) Directly after you should see your Animation Animation0 {
10) copy from Animation Animation0 { to right before Animation Animation1 { and insert it before Animation Animation0 {
11) rename the newly inserted text to Animation Animation-1 {
12) save the file
13) All done

Thanx to Wachu

For static non animating objects I just use 3D exploration.

Have fun and keep on burning schatjes.


x2sys.hatesit.com
wbarrett 26
21
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Joined: 6th Feb 2004
Location: New Jersey
Posted: 12th Feb 2004 20:54
The only way I have for exporting models in either modeler or after setting up bones is as a .x object. then when I load the object up in DB it just doesn't show up. Do I need a special plugin to export my model in ascii DirectX7 format?
MiRRoRMaN 64
21
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Joined: 11th Jan 2004
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Posted: 13th Feb 2004 08:34
Si senor. I believe it was the one posted earlier. I can mirror it if anyone likes.

I like ice cream.


x2sys.hatesit.com
falcon33
21
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Joined: 22nd Sep 2003
Location: none
Posted: 18th Feb 2004 20:42
get this plugin for lightwave 7 or 7.5 to export .x files choose directx7 save to your project folder put any textures in the same folder make textues no bigger than 256x256.

[href] http://www.dstorm.co.jp/dslib/objio.html#DirectX01
happy programmimg falcon33

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