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DarkBASIC Discussion / Darkbasic Supporting Milkshape?

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Bladerunner
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: United States
Posted: 7th Feb 2004 06:18
Ok When I load My Milkshape Human Man Model into Darkbasic and run it as a guy and use animations, there are 3 problems. 1 u can't see half of the model so can darkbasic like not support the models that good? second is that i can't seem to get the append command to work cause i want him to come from his idle ani to his Run ani, third if i run like 2 or 3 times and i'm in the program and press Esc, DB crashes and it keeps doing it. So Just Tell Me plain and clear, does DBC support Milkshape models?

Live as if your were to die tomorrow... Learn as if you were to live forever
Impossible is a word to be found only in the dictionary of fools
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 7th Feb 2004 09:57
it supports milkshape models if exported correctly using the DirectX JTexporter and the DirectX exporter. Im not sure if append is currently working with 5.2. it should be addressed with patch6


Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 8th Feb 2004 04:59
Why'd you mention Patch 6? This is the DBClassic thread... silly...

The problem with not showing half of the model may because of the direction of the polygons.

Use the Set Object command and set Cull to 0, that *Might* fix that problem.

Also, with the append object command, what do you mean that it's not working?

How are you trying to use it? Some code would be extremely helpful.

Hope I Helped...
Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 8th Feb 2004 05:47
ive got pro on the brain.


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