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DarkBASIC Discussion / Why one texture on an object???

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Sjakie
21
Years of Service
User Offline
Joined: 17th Dec 2003
Location: Netherlands - Delft
Posted: 7th Feb 2004 19:17
When i build a model, sometimes i use multiple textures... But if i export them to 3ds (or convert them to x), and copy the textures and throw them in my program folder, then nothings happends when i try loading it. I found a trick... Each texture has its own limb. They are not textured, they only carry the uvdata. Then i import my models in DB and retexture them, limb by limb. Works fine, but its really annoying to make... is there a better way?

Juzt a dude who likez progging - Me loves RTS games
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 7th Feb 2004 21:00
Try using LithUnwrap. It should be able to save texture data properly and load into db no prob.

Juvenile Industries
Current Project: KillZone(FPS)
Soon to come:An rts, and a snowball fight game

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