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DarkBASIC Discussion / sliding collision

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FROGGIE!
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: in front of my computer
Posted: 10th Feb 2004 18:49
can someone explain the basics of how sliding collision works and how to do it

():x:x::::::::::::
Turoid
21
Years of Service
User Offline
Joined: 1st Nov 2003
Location: The Netherlands
Posted: 10th Feb 2004 19:06
www.geocities.com/darkbasicgast/toturials.html

if I = 1 then I = 1 else I = 0
Sjakie
21
Years of Service
User Offline
Joined: 17th Dec 2003
Location: Netherlands - Delft
Posted: 10th Feb 2004 20:23
Check out [href]www.nuclearglory.com[/href]
They have a really awesome dll on offer, it's a LOT better than DB collision (wich is terribly slow) and it calculates the sliding for you

Juzt a dude who likez progging - Me loves RTS games

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