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DarkBASIC Discussion / Whats the best way ???????????????????

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Eternal Darkness
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: Area 51
Posted: 14th Feb 2004 13:29
When ever i try to create a game i always end up missing somthing out or forgetting to do things , so when i eventually finish a program i have to look at the code for ages tryin to figure out where i have gone wrong.

so could any1 tell me a good way to plan this out.

Thanks a lot

It's Not The Cards Your Dealt , It's How U Play Them
FROGGIE!
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: in front of my computer
Posted: 14th Feb 2004 17:36
i plan it out in chapters. at the beginning of my code i put rem statements like this;
rem *** 1 *** load/texture objects
rem *** 2 *** setup objects
rem *** 3 *** main loop
etc...

then i put rem statements at the beginning of each piece of code;

rem *** 1 ***
LOAD OBJECT...

rem *** 2 ***
POSITION OBJECT...

then to find things again i just use edit > find > *** 1 ***

():x:x::::::::::::

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