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Work in Progress / Snowball Fight *DEMO* (was platform engine)

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DMXtra
22
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Location: United States
Posted: 1st Mar 2004 13:59
STATS
Playing Time:32.2649993896
Average FPS:219.432830811

Pentium 4 2Ghz
Windows XP Professional
512 megs of Ram
Direct X 9.0b
Radeon 9800 Pro 128 megabytes

Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Mar 2004 02:24 Edited at: 2nd Mar 2004 02:41
fixed up the level-select screen a bit. it now shows a preview screenshot, as well as the level's name in a text box (with a bitmapped font)


http://walaber.dbspot.com/sbf/levelselect02.jpg

it took a little effort to get a nice variable-width bitmap font system going, but it's sweet now, with full alpha-channel support and everything. note the current font isn't the final one, just in there for the moment.

Go Go Gadget DBPRO!

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MikeS
Retired Moderator
21
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Location: United States
Posted: 2nd Mar 2004 04:15
As far as backrounds...

Why not a simple AVI of some gameplay running in the backround, or an AVI rotating around one of the levels.

Not sure how processor intensive this would be(never doing so myself), yet it's worth a try.

Keep up the excellent work Walaber



A book? I hate book. Book is stupid.
walaber
21
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Location: Los Angeles, CA
Posted: 2nd Mar 2004 05:11
well, the entire menu-system is actually 3D textured plains that are locked to the camera, so it's *really* easy to add a real-time 3D background to the menus... for example flying around a level, or something. I just can't think of anything simple and interesting right now... plus making something especially for the menu would require modelling, and I'm lazy about modelling

Go Go Gadget DBPRO!

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walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 2nd Mar 2004 18:30 Edited at: 2nd Mar 2004 18:31
okay here's the menus, all working, and quite nicely if I do say so myself


http://walaber.dbspot.com/sbf/levelselect03.jpg
http://walaber.dbspot.com/sbf/charselect01.jpg
http://walaber.dbspot.com/sbf/loading01.jpg
http://walaber.dbspot.com/sbf/engine07.jpg

up next: OSD!!!

Go Go Gadget DBPRO!

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ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 2nd Mar 2004 23:19
OSD? it looks bloody amazing with all the menu's! can't wait for the final release!

In the beginning, the universe was created...
This made alot of people very angry and it has been widely regarded as a bad idea...
Visit http://redeye.dbspot.com
hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 3rd Mar 2004 02:00
Official snowball fight Demo i presume looking good walaber, keep it up

walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 3rd Mar 2004 02:36
On Screen Display

...but I like Hexgear`s version better

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Overdroid
22
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Joined: 22nd Sep 2002
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Posted: 3rd Mar 2004 06:24
It rather upsets me that this won't run on my system. The programs I compile with DBP work for me. Very odd.

"If you want an audience, start a fight."
- Gaelic Proverb
walaber
21
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Location: Los Angeles, CA
Posted: 3rd Mar 2004 07:55 Edited at: 3rd Mar 2004 08:27
Overdroid - I don't get it... I'm not using any shaders or anything... are you absolutely sure you have both the latest DirectX drivers and the latest drivers for your video card?

where exactly does the program fail? before anything happens at all? does *anything* load onto the screen?

maybe I'll make a more debug-intensive version to send you, so I can figure out exactly where the program is crashing.

[edit] it could have something to do with including the media in the exe with compression... I could try sending you a version with uncompressed media and see if that works...

Go Go Gadget DBPRO!

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Overdroid
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Posted: 3rd Mar 2004 11:43 Edited at: 3rd Mar 2004 11:43
The screen doesn't change, the program seems to be running for a bit and then - HELLO! Mr. error.

Just to be sure I re-installed DX 9.0b and it still didn't work.

I have the latest drivers for my card although the card itself isn't brand spanking new (It doesn't support shaders for example), so neither are the drivers, but then other programs have worked for me including stuff I've compiled myself.

If you want to email me a different version I'd be happy to see what transpires to see if the issue can be tracked down.

"If you want an audience, start a fight."
- Gaelic Proverb
walaber
21
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Location: Los Angeles, CA
Posted: 3rd Mar 2004 20:00
Overdroid - please check your e-mail, I've sent you a test version.

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mm0zct
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Location: scotland-uk
Posted: 3rd Mar 2004 21:00
really good,
STATS
Playing Time:56.2299995422
Average FPS:114.387336731
(^^i had higher but my fps seems to fluctuate when i play games even if nothing is moving or doing anything)

you can not only leave the level byt going on the roof but if you walk up to the gate you can jump over it, everything else has been said

http://www.larinar.tk
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walaber
21
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Location: Los Angeles, CA
Posted: 4th Mar 2004 19:29
Basic OSD is working! Next I'm going to do a little work on the throwing system, adding a "throw-power" bar, so holding the throw button down controls how powerful the throw is! Most of the base work is done, just a little code and it should work great! I'm also adding a simple auto-aim system that should be pretty cool.

screenshot:

http://walaber.dbspot.com/sbf/engine08.jpg

Go Go Gadget DBPRO!

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Juso
22
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Location: Finland
Posted: 4th Mar 2004 21:10 Edited at: 4th Mar 2004 21:12
Walaber:

I have the very same problem than Overdroid

After starting it gives a notice:

"ENGINE caused an invalid page fault in
module <unknown> ..."

And I have directx 9.0b and radeon 9700 and latest drivers but this game simple wont run
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 5th Mar 2004 01:28
ugggghhh.... please send me an e-mail (button below), I will send you a test version.

Go Go Gadget DBPRO!

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walaber
21
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Location: Los Angeles, CA
Posted: 6th Mar 2004 14:26
Got the throw-power meters working, along with an auto-aim system that makes the game more playable!

Plus I started on the power-up system, the basic framework is all in place, with 2 power-ups working at the moment (+life / Iceballs - snowballs do 2x damage)

overall progressing nicely. I also realized that I had been running Winamp while I was testing... I turned it off and my fps jumped up by about 15

Go Go Gadget DBPRO!

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Lord Ozzum
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Location: Beyond the Realms of Death
Posted: 6th Mar 2004 20:50
please send me a test version....krystexthedestroyer@yahoo.com

Alkaline
20
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Joined: 4th Dec 2003
Location: Seattle, Washington
Posted: 6th Mar 2004 21:07
Soory to say this but i have the same problem as Juso and the others. very frustrating.

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Catalyst
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Posted: 6th Mar 2004 21:19
STATS
Playing Time:17.6870002747
Average FPS:248.996429443
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 7th Mar 2004 01:41
well I seemed to have isolated the problem some people are having with the demo version... it was compiled with the "compress media" option, and apparently some computers don't like this. That's why the game fail s before anything even makes it on the screen.

the next demo will be compiled properly, so that everyone can play it!

Mr. X - do you have the same problem, or do you just want a test version?

Go Go Gadget DBPRO!

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Jess T
Retired Moderator
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Location: Over There... Kablam!
Posted: 7th Mar 2004 02:20
Nice work Walaba...

STATS
Playing Time:226.791000366
Average FPS:24.2910881042

SPECS
P4 ~ 1.6Ghz
nVIDIA TNT2 ~ 32MB
SD RAM ~ 756MB 333Mhz
Windows ~ XP Pro
DirectX ~ 9.0b

I think that 24 fps is a bit high, as I let it run in the background for a bit, and the other times I played it, I didn't take focus off of it, and the FPS was at about 16

Anyway, good work

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Lord Ozzum
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Location: Beyond the Realms of Death
Posted: 7th Mar 2004 03:09
same problem

walaber
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Location: Los Angeles, CA
Posted: 7th Mar 2004 07:45 Edited at: 7th Mar 2004 07:46
JessTicular - that's actually not bad considering your video card!

The good news is the final version won't be much more complicated than the current released version, so most people who can run DBPro .exe's should be able to play the game at a relatively acceptable framerate. Although anything belos 30fps might be a little shakey. I haven't tested it at lower framerates than that, the physics system might begin to break down slightly under 30fps...

it should still work fine, but a snowball's path won't be as smooth as it should be, so therefore its trajectory would be slightly different than on a different computer.

progress is coming along nicely on this game, I added another power-up last night, the system I made makes it really easy to add them in.

Go Go Gadget DBPRO!

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Jess T
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Posted: 7th Mar 2004 11:49
Thanks for the compliment Walaber jk...

The screeny's of the new engine look pretty good... can't wait

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
walaber
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Posted: 10th Mar 2004 02:38
I'm really busy lately, very little time to work on the game... but here's a WIP shot of the "snowblower" model, which will be the BIG power-up in the game

and c/c welcome!!


http://walaber.dbspot.com/sbf/snowblower01.jpg

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ReD_eYe
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Posted: 10th Mar 2004 21:27
looks quality can you bounce on the trampoline yet?

In the beginning, the universe was created...
This made alot of people very angry and it has been widely regarded as a bad idea...
Visit http://redeye.dbspot.com
spygamer
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Posted: 11th Mar 2004 00:18
I'm back from my Hawaii Vacation!!!!!!
Anyway, Walaber the game is looking exellent, keep up the good work!
Can't wait till it's finished!

I trying to be a moderator. I'm nice and cool 24/7.
Alkaline
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Location: Seattle, Washington
Posted: 11th Mar 2004 01:36 Edited at: 11th Mar 2004 01:36
ok heres the error i get



http://zip.dbspot.com/Error.bmp

www.zip.dbspot.com
walaber
21
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Posted: 11th Mar 2004 02:18
Adikt - you don't have DirectX 9.0b... download it, and your problems will be solved!

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walaber
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Posted: 13th Mar 2004 07:25
added the snowblower power up!!!

AVI available on my web site

http://walaber.dbspot.com

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walaber
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Posted: 15th Mar 2004 04:35
made some good progress on the game this weekend... the Snowblower power-up is working great, and I added another power up as well, bringing the total to 6.

I also incorporated some simple special FX.

the game is progressing well, at this rate I should have a final beta test in a month or so!

I'm planning on "completing" the engine, and releasing a final beta test demo, for everyone to playtest. the demo will have all of the functionality of the final release, but with only one arena, and 2 characters to choose from. While everyone is playing and finding bugs/problems for me, I will work on the other levels/characters/assorted media for the final release.

then I'll fix up all of the reported bugs, and release the game!

Go Go Gadget DBPRO!

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Jimmy
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Location: Back in the USA
Posted: 15th Mar 2004 07:19
Heh that snowblower kicks some real snowballs! wooo

Looks awesome, can't wait for you to give me the exclusive first beta release because I'm, of course, hosting it all Heh, jk, I just gotta remember to check your site more often!

http://www.dbspot.com/ - Free subdomain hosting. Unlimited space/transfer. It's nice, I like it, you should too!
walaber
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Location: Los Angeles, CA
Posted: 15th Mar 2004 07:31
Jimmy - dude you can beta-test anytime. just send me an e-mail! I really appreciate you hosting my site!

Go Go Gadget DBPRO!

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walaber
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Location: Los Angeles, CA
Posted: 17th Mar 2004 04:12
I've been doing some more work on the snowblower (it turned out more difficult than it first seemed)... now it adjusts to the terrain, and has 1/2 of it's collision system working.

since my main level (the backyard) is so flat, I made a quick level to test out the system. here's a shot:


http://walaber.dbspot.com/sbf/hills01.jpg



Go Go Gadget DBPRO!

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walaber
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Location: Los Angeles, CA
Posted: 20th Mar 2004 05:14
snowblower is finished!!

I also changed the player stat system slightly... basically the stats are now percentages of a "MAX" value that is set in the game.cfg file. this means player stats can be displayed as a graph, which looks much cooler, and makes charcter comparison much easier! here's an updated shot (notice the bar graphs):


http://walaber.dbspot.com/sbf/charselect02.jpg

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Manticore Night
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Location: Ouinnipeg
Posted: 20th Mar 2004 18:27
What kind of other chacters are you going to add?


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Playing Time:196.833999634
Average FPS:75.3121948242


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walaber
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Location: Los Angeles, CA
Posted: 21st Mar 2004 03:28
well the next demo won't have any new characters (just some new animations)... the final version will hopefully have about 8 characters to choose from... basically boys and girls of different shapes and sizes...

of course a "secret character" might be fun... I'll have to think about that...

Go Go Gadget DBPRO!

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Mattman
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Posted: 22nd Mar 2004 00:29
me!
walaber
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Posted: 23rd Mar 2004 11:04
not too far away from the final beta now...

I will be busy and out of town for the next weeks or so (I leave on Friday), so there probably won't be any new developments to the game for a bit... I have the options screen up and working alright now, I need to make some more animations, and the AI system, and then the beta should be ready!

Go Go Gadget DBPRO!

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walaber
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Posted: 10th Apr 2004 12:08 Edited at: 11th Apr 2004 08:22
Got the intro/Outro cinematics system working!

quick screenshot:

http://walaber.dbspot.com/sbf/engine09.jpg
http://walaber.dbspot.com/sbf/engine10.jpg

UP next are a few small details, and then the AI system!

Go Go Gadget DBPRO!

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walaber
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Posted: 12th Apr 2004 13:33
By the way the trampoline is now working

just a few more things (most importantly is the AI), and I'll release the final beta.

Go Go Gadget DBPRO!

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MikeS
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Posted: 12th Apr 2004 23:33
Sounds great Walaber. Can't wait to get on that trampoline and test the AI out.



A book? I hate book. Book is stupid.
(Formerly known as Yellow)

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