I have started a smallish tutorial on the subjects I mentioned. Alas I have little knowledge of sprite to sprite collision as I do everything in arrays and then just have the game work out what to show based on whats in the arrays.(commonly known as array collision) I'll probably look into sprite collision after array, perhaps in this tutorial, perhaps not. (its pretty poor in DBP anyway)
Underlord has quite a few things he wants covered also that don't fit very well into the style of games I tend to make,. So that may end up as another tutorial if I get the time afterwards mainly because I don't have the time to play around with things i'm not particulary familar with at the moment. (I'm pretty strapped for time as it is).
Basically it will be a tutorial on making an engine capable of scrolling (it will be a birds eye veiw), firing events based on tiles (changing maps during play, picking up items), animating the pc as they roam around and swapping to menus (such as inventorys). I'm writing the full code for such as I go, so its taking some time. Oh almost forgot to mention, I will cover making a map editor for the engine also.
I would like to make sure its clearly known though, that I am not an expert, so some things take me quite a while to get right, and some things might not be done in "the" fastest way possible, but they tend to work!
As i'm writing it, i'm creating media for it, so I guess i'll need to find some webspace, any offers / suggesstions?
Anymore suggestions on topics to cover that fit in with the "theme" of the tutorial (I really can't cover every aspect of several game types, but a lot is similar in all) please post it, so I can see about doing it.
To be no more, sad cure.