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Work in Progress / Car Game

Author
Message
Dennuz666 v2
20
Years of Service
User Offline
Joined: 21st Jan 2004
Location: Netherlands
Posted: 21st Feb 2004 19:16 Edited at: 21st Feb 2004 19:17
Still busey figuring out little cargame thingies. I've got a lot of things right (after trying a lot and wining on the forum ) and finally starting to program the game. This is a try-out if i could get the NFS-like car shining etc. I want to use this for the car selection screen. I modelled this (my) car in Milkshape but it still needs some attention.



http://www.dennuz666.com/darkbasic/shinycar.zip

I don't know about the speed (sync rate 50) but it was ok on my compy (1.2 Athlon + ATI AIW 7500).

MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 21st Feb 2004 20:19
Car is very nice. I got 49 fps(I think that's the max when sync is 50)
1.8ghz 8500radeon

I can't wait to see more. Judging by your snippets and this car model, This should be one of the better DB(P) games around.



A book? I hate book. Book is stupid.
dark coder
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 21st Feb 2004 21:01
49fps same as yellow

nice car, if you plan to make a nsfu game a bit more detail would be nicer, and instead of having a texture for all the parts of the car, only use the textures for lights, grills, stickers that way you can make th edges bland easily and you can have many colours rather than habing to remake the skin with another colour

Slayer
20
Years of Service
User Offline
Joined: 15th Nov 2003
Location: CA
Posted: 21st Feb 2004 21:26
nice, 55fps

I dont know how to spell
Turoid
20
Years of Service
User Offline
Joined: 1st Nov 2003
Location: The Netherlands
Posted: 28th Feb 2004 23:03
cool 54 fps

if I = 1 then I = 1 else I = 0
mYsT1C
20
Years of Service
User Offline
Joined: 12th Sep 2003
Location: germany
Posted: 29th Feb 2004 11:21
I love it !
it changes all the time between 36 and 55 fps

1 ghz geforce 2 gts

www.project-nightingale.de.vu

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