I mean. Now with the famous "blue screen" that appears when you want to use a sprite, the sense in which most of us used them has no use. We wanted sprites to make our hero cycle his positions over the background we chose that could scroll, or something like that. That background is usually made of tiles that are put in the background via "paste image", on every tile.
Now, if you create the sprite the images dissapear. If you use the techniques shown at the "Developer Network", you have to control yourself the appearence and dissapearence of the background when your sprite steps on it.
I know all this is produced by the use of DirectX, but...isn't this a step backwards? Are sprites becoming useless? Any experiences on how to optimize the use of sprites with "paste image" techniques?
Thanks all, gals and guys.
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