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DarkBASIC Discussion / My Observations :)

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Takeshii
21
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Joined: 15th Feb 2004
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Posted: 27th Feb 2004 01:54
In my point of veiw there has been some good games out from darkbasic. but not in my definition of commercial quality". dont get me wrong though, there have been some great games out with dark basic with stunning graphicle features to them that would make GrrrATE games....but they are usually short. of the games I have seen this is my observations...if you have seen some really good "comercial quality" games PLEASE contact me, i want to see ALL what this "godlike" language can do!!!

Dark
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 27th Feb 2004 01:59
there are a few games that have sold for money, im not sure on figures though, but its not the fact db/p cant make the games, its just the dedication to the project and the input from people,

if you had a truly kickass team, you could make truly kickass games,

most teams look promising for the 1st month or 2 but then they die off, and members leave and it all falls apart untill its forgotten.


although, db/p is more of a hobby language rather than a money making one, although you can make money 90% of people here just make games/apps out of fun then release them for others to play/add onto

Takeshii
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Posted: 27th Feb 2004 02:06
ok thanks for your view

but can games like counter-strike and half-life be made using the darkbasicclassic/pro? can this language mimic the power of C++, given enough time to do? will making a game so complex be too much for this language?

Dark
Debbie McDowell
21
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Joined: 14th Oct 2003
Location: Florida
Posted: 27th Feb 2004 02:10
**shudders**

Its dark in here..don' know if to trust you guys !
hehe
----------------

Mabe I will make such a game but it will take perhaps two more years to finish even tho I am 7 months into it.
There are usually 13 or more good programmers in such a game as you speak of and still takes up to 3 years for them to make success.

IL2 Sturmovik by Maddox/Ubisoft (read credits,mabe you see a familiar name there)
IL2 FB... also there

I am working on ww1 air, land and sea combat simulation.
Simular to ww2 On line.

These are the kind of games you wish to see in DB ?
I have my doubts because of limits but I am for sure working very hard to have some level of success.

Perhaps I will have to spend $$$$.00 for a game engine to make it happen but making a top rate game does not go without unimaginable talent, dedication, and the allmighty green dollars..

Mabe some of us can find a way to take this basic code to such a level ?
Takeshii
21
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Joined: 15th Feb 2004
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Posted: 27th Feb 2004 02:14
(you know what ....it is dark)


im looking forward for your game

any other points to throw across? anyone?

Dark
Jess T
Retired Moderator
21
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 27th Feb 2004 03:00
There has been a few commercial games released in DarkBASIC... Just because you haven't seen them on the forums doesn't mean that they haven't been made...

Tito ( mentioned in Issue 14 of the newletter ) has been released internationally, and Is selling like mad...

Same with Driving Sucess... It has sold millions of copies world-wide.

You could try searching the internet for games made in DarkBASIC, but you won't find much, as It's not very often that people list the language the game was written in...

My friend is bugging me about a game called Vector Mirage, he says it was made in DBC, but I'm not too sure...

Hope I Helped...
Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Dark Serpent
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Joined: 24th Feb 2004
Location: U.S.A.
Posted: 27th Feb 2004 05:25
Wow didn't know that

$$$Serpant$$$
Mentor
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 27th Feb 2004 21:15
commercial games I know of to date

Starwraith 1 & 2 (& 3?)
the 3d Pea Guy strategy game on the A-sock eclipse now cd (I think there was another DB game on there too)
Tito the bouncing alien
Driving success
3d Mah-Jong

A lot of authors don`t mention the language openly since that is often a good way to put the buyer off, you say "Basic" and they think of flickery text based games on the speccy or minesweeper in a little window with no sound on the desktop and they won`t even spend the time to download the demo, never mention it`s in basic if you intend to sell it, even if the compiler wrote optimised machine code with full surround sound and shaders (oh! wait a mo! DB does to a degree ) they wouldn`t so much as look at it.

I suspect one commercial company is selling games made in DB within their range, some of them are obviously C with a simple 3d lib and some are obviously VB or similar, but some of their titles look like they may be DB classic, you might like to look around the shareware and freeware sites and try to guess if any of the titles you see are made in DB, there are some out there.

Mentor.

1: P4 hyperthreading 3ghz, 1gig mem, 2x160gig hd`s, ATI radeon 9800 pro gfx, 6 way surround sound, 2: AMD 1.2ghz, 512mb ram, FX5200 ultra gfx, stereo 16 bit soundblaster, ups.
Debbie McDowell
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Location: Florida
Posted: 27th Feb 2004 21:23
Revealing your source code is taboo if to make a serious game.
This opens the door to any modifications big or small and when you have a competitive on line gamming arena a game will die a quick death from hackers and on line you also open the door wide for dangerous hackers.

Many times for said reasons a publisher would not even consider investing in the game where source code has been revealed.
Encrypting is for such reasons.
Jess T
Retired Moderator
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Posted: 29th Feb 2004 10:01
There is also alot of "Comercial games" that haven't ( yet ) made money...

An example is Firewall by Bolt ( Look in Proggy Announcements )

Also, The makers of Star Wraith are making another game like it... Can't remember what it's called at the moment though... It was mentioned in a past Newsletter, that's why they gave away free copies of Star Wraith 1.

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
vampyre
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Posted: 29th Feb 2004 18:01 Edited at: 29th Feb 2004 18:16
I don't know, I do think, once things have been explained that Dark Basic is certainly capable of it, I don't think I could get near enough to a H.O.T.A.S system in any other package, except possible the Torque Engine and A6 and I know that A6 has no joystick hat controls, I don't know about mulitplayer although I haven't seen any complaints but I did download Starwraith 2 and aprt from a few oddities it was ppretty professional, the only thing it didn't have was an in game menu like Fresspace 2 and countless other space games where you could tell your A.I. wingmen and actually see what orders your giving to your wingman but I thought it was well up to professional standard.

I have tried a few things as well in it and got excellent results with , obviously a few niggles along the way, there used to be an issue with the Dark Basic IDE being too slow but since computer technology has speeded up I think this is not too much of an issue although I think that Dark Basic Pro will problably be the way to go

I think, given the right team or, if they really know the language and know what they are doing, anyone could make a very professional game, and give C++ a run for it's money

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