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DarkBASIC Discussion / DBC Particle System

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kenmo
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Joined: 7th Sep 2002
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Posted: 29th Feb 2004 04:14 Edited at: 27th Jun 2012 05:49
Basically, I recently took Hamish McHaggis's really old DBC particle code, created a windows editor for it, and I am nearly done writing a series of functions to load and use the particles in 3D DBC games. Sorry for the lack of info here, check out the link below.

http://www.dannywartnaby.co.uk/rgt/index.php?board=10;action=display;threadid=2500

A quick demo showing some effects can be downloaded from http://kt.dbspot.com/touk.php?input=kt.html.
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 29th Feb 2004 08:03
Excellent! I can't wait until you release it. Before I was worried I'd have to create my explosion particles in gameSpace or use textured plains, but with your ui, and Hamish's particle engine, Classic coders will have a very powerful weapon at their disposal.

Crazy Donut Productions
Current Project: KillZone
Phaelax
DBPro Master
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Joined: 16th Apr 2003
Location: Metropia
Posted: 29th Feb 2004 12:54
nice editor

"eureka" - Archimedes
kenmo
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Posted: 6th Mar 2004 02:05 Edited at: 27th Jun 2012 05:49
Thanks CDP and Phaelex. The editor and demo and DB functions are released now, check the link at the top again. At first you will all be confused by the editor, Im sure, but once you play around with it you will realize that there are countless possibilites... just keep the plain count ("number of particles") low for DBC framerate purposes.
BearCDPOLD
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Posted: 6th Mar 2004 07:03
You have my undying gratitude.

Crazy Donut Productions
Current Project: KillZone
kenmo
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Posted: 6th Mar 2004 23:53 Edited at: 27th Jun 2012 05:50
Hehe, thanks for the enthusiasm, man. But in case I havent stressed it enough, beware of framerate damage. Hamish said he was making a new system for DBPro, so if that ever gets finished, perhaps I can do this again for a fast DBP version?
kenmo
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Posted: 12th Mar 2004 02:28 Edited at: 27th Jun 2012 05:50
Eyyyyy, everybody! New and much improved version now available!

http://www.dannywartnaby.co.uk/rgt/index.php?board=10;action=display;threadid=2654
BearCDPOLD
21
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Location: AZ,USA
Posted: 12th Mar 2004 05:30 Edited at: 12th Mar 2004 05:35
Awesome! But....I can't find the link?
[EDIT] Never mind! Didn't see the "Here" text. Trying out now....
[EDIT AGAIN] The categorization of the fields helped a lot! I also got 40 FPS in this version in comparison to 1.01 where I got about 30 FPS.

Pentium Celeron 1.3ghz
Geforce 2 MX
Sound Blaster Live! 5.1
256 ram

Crazy Donut Productions
Current Project: KillZone
kenmo
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Posted: 12th Mar 2004 23:37 Edited at: 27th Jun 2012 05:50
Thanks again. On my computer I usually get 40 FPS down to even like 15 on a couple effects (such as lava - 120 ghosted plains!) and I usually get about 50 fps with the text off in the car demo.
Hamish McHaggis
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 12th Mar 2004 23:54
Hey Kenmo, like the new version, but I'm also making an editor for the DBPro version . So no need for extra editors (well, you could if you wanted). Good job.

Trying is the first step towards faliure.
The Basics of DBPro Tutorial, on my site now!
Athelon XP 1600 Plus (1.4ghz) - ATI Radeon 9600 Pro - 256mb RAM
Cybermind
Valued Member
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Joined: 28th Nov 2002
Location: Denmark
Posted: 13th Mar 2004 00:21
UUUUUHHHHH, particle system and editor, I MUST CHECK THIS OUT TOMMOROW or some day, will of course credit you who made the system and the editor, but our game is far from done, I am strugling with a mouse function and a pointer I came up with a routine that worked, but not good enough, so right now I just model.
kenmo
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Posted: 13th Mar 2004 05:26 Edited at: 27th Jun 2012 05:50
Hehe Hamish, this whole thing was started out of boredom anyway. I didnt even plan on really using the particles in games, in fact I dont even use DBC that much lately.

Good luck on the Pro version, hopefully your new editor wont be a fullscreen text one right?

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