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Program Announcements / AgP Map-Editor (2D TILES)

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Emperor Baal
20
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 29th Feb 2004 22:14 Edited at: 1st Mar 2004 01:05
Directly from the readme:

The AgP Map-Editor supports:
-A 1200x900 tile map.
-2048 different textures/tiles.
-Direct placing and deleting of tiles on a
16x12 area.
-Loading and saving of maps.
-Building black&white (collision)maps

Here are some screenies to turn you on



A test map we use to build a B&W collisionmap, the walls (brown) are
loading with a negative image number (negative = hard)


The map, 50% of original size, see how big your map is!




completely coded in DBC.
And there's something better, if you are making an editor and need some help, you can get a copy of the code!
Please post suggestions and ideas.

Suggestion:
It might run slow on your pc, reboot your pc, shutdown any firewall/virus scanner and run again. It should give you the extra speed boost

http://www.geocities.com/hatesurvivor/Editor.html
Eight textures are included.
Have phun!

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Turoid
20
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 29th Feb 2004 22:37
WOOOHOOOO looking good emperor

if I = 1 then I = 1 else I = 0
Critters
21
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Joined: 11th Apr 2003
Location: United Kingdom
Posted: 29th Feb 2004 23:00
looks blummin excellent

"If you do not master your anger, your anger will master you, I should know"
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 1st Mar 2004 10:09
Okay, found a bug. The editor is kinda slow now. I'm replacing all those "copy bitmap" commands that are used for the field with plains, locked to the camera

Wait for v1.1

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Philip
20
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 1st Mar 2004 14:57
This is very good. You could use it, for example, for a new version of Sid Meier's Colonisation, etc.

Philip

What do you mean, bears aren't supposed to wear hats and a tie? P1.3ghz / 384 megs / GeForce MX 5200 128meg / WinXP home
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 1st Mar 2004 16:31 Edited at: 1st Mar 2004 16:33
Yes it is too slow to use on my computer. I don't know why it is slow. Paste image should run with no slowdown at all. Maybe you are drawing the map all of the time.

Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 1st Mar 2004 18:10
Pincho, I know how to code effeciently, and thats not
"do : for a=1 to 1200 : paste image 1,0,0 : next a : sync : loop"

Wait for v1.1

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 1st Mar 2004 18:41
Okay, V1.1 is allmost done, features:

-Scrolling is faster (15 tiles instead of 1)
-Searching a tile is faster (6 tiles instead of 2)
-Few code optimalizations (more fps)
-Memory cleaning when your done (delete bitmaps + undim arrays)

I said I would use plains, but that was a pain because the GUI is
a bitmap thats copied to bitmap 0.

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 2nd Mar 2004 00:25
Bingo, V1.1 is avaible for download.

Go to the site now!
There are more textures in the textures folder now.

http://www.geocities.com/hatesurvivor/Editor.html

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Cros Jovil
20
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Joined: 27th Jan 2004
Location:
Posted: 4th Mar 2004 00:50
cool I'm still trying to learn to use these maps tho but still nice interface if I do say so myself
Cros Jovil
20
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Joined: 27th Jan 2004
Location:
Posted: 4th Mar 2004 00:53
might I suggest for a later version to have a browse button to look through your files to find your tile bitmap if there all ready is where is it oh and is there a full screen version?
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 4th Mar 2004 07:56
Jezus... What are you asking? :S

A browse button?
Where the textures are?
Ill make a full screen option in v1.2

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 4th Mar 2004 18:22
v1.2 is released, grab it from my site

-Should be faster than older versions
-Full Screen option

AgP Map-Editor uses seperated tiles, and not "tile maps" that contains all tiles. I could make a tile map version, but then saving and loading of maps is a bit difficult.

When loading a map, you'll have to load the textures first (with the same number) and then its possible to load a map.

Have Phun!

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 5th Mar 2004 18:55
I made a Pacman screen, I saved it, I looked at it in notepad, and it looked wrong. I went back into your program, I loaded the single tile that I used. I loaded the map, and got a Fatal exeption error.

Emperor Baal
20
Years of Service
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Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 5th Mar 2004 20:10
thanks for telling me. Seems that there's a little "array overflow" since v1.2 (changed array size)

The problem is, you and all others will have to wait 1 week because
im repairing my pc now. Bloody thing wont run directx

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"

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