Hey I am using 3ds characters. Thet are not animated and in various poses, like sitting, eating, sleeping, standing. All in all about 25 poses for each character.
I am trying to rig the program where the object of the above character can be placed by a different character in a different poses but use the same object number.
Is that possible?
this is the script I am using for the characters.
rem begin sprite 1023 marina >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
load object "sprites/marina/marinaIdle01.3DS",1023 :
position object 1023,landsize+2500,65,landsize+3500
scale object 1023,2000,2000,2000 :
hide object 1023
load image "sprites/marina/marina.bmp",1023
texture limb 1023,22,1023
load image "sprites/marina/warrior.bmp",2026
texture limb 1023,3,2026
texture limb 1023,4,2026
texture limb 1023,5,2026
texture limb 1023,6,2026
texture limb 1023,7,2026
texture limb 1023,8,2026
texture limb 1023,9,2026
texture limb 1023,10,2026
texture limb 1023,11,2026
texture limb 1023,12,2026
texture limb 1023,13,2026
texture limb 1023,14,2026
texture limb 1023,15,2026
texture limb 1023,16,2026
texture limb 1023,17,2026
texture limb 1023,18,2026
texture limb 1023,19,2026
texture limb 1023,20,2026
texture limb 1023,21,2026
load image "sprites/hands/righthand_lgt.bmp",50
texture limb 1023,2,50
texture limb 1023,1,50
I will not need to change the hands, body, or the face textures. I will just need to change the object itself.
Beth "the ditsy blonde"
Beth