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Program Announcements / 3DB Object Viewer (new version)

Author
Message
xtom
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 2nd Mar 2004 02:00
A new version of my model viewer is now available to download. It's useful for previewing models in DBPro without having to write test code. I know there are a few viewers going around but the more the better I guess.

Features include

* Animation controls
* Limb controls
* Load .dbo .x .3ds .mdl .md2 .bsp (basically whatever DBPro can load)
* Single or multi view ports
* Appearance controls (ghost object/transparency)
* Load textures

Controls are straight forward, right click on a view to rotate, click both buttons to zoom.

Download is 1.5mb rar file
http://teamxtc.dbspot.com/files/3DB%20Object%20Viewer.rar

The admiral
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 2nd Mar 2004 08:06
howd ya make the interface?

[href]www.vapourhost.com/~flyer[/href]
xtom
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 2nd Mar 2004 10:19
The interface is made with Blue GUI by Rob K
AlecM
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 3rd Mar 2004 07:50 Edited at: 3rd Mar 2004 07:57
Looks good, but I dont think the split views are neccesary. Also, are there any lighting controls? Can we set values like emissive? It would be cool if you could tweak values and set up animations with spinners and then save out code.

anyway, downloading now

AlecM
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 3rd Mar 2004 08:05
that was easily the best darkbasic 3d model viewer i have used. Mostly because everything can be customized and the UI is good. This is where I like my settings:


xtom
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 3rd Mar 2004 14:36
Thanks for trying it out Froggermon. The split views aren't neccesary but it is an extra option. I must make it save a config file for favorite settings.
MiR
20
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 3rd Mar 2004 18:17
Is there a poligon count thingy? I need to know what poli count my models have but I can´t be bothered to code a viewer.

Libera tu mente y te liberaras a ti.
Cavex
21
Years of Service
User Offline
Joined: 6th Feb 2003
Location:
Posted: 3rd Mar 2004 19:16
This is very useful porgame. Keep up the good work.
Philip 1337
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 3rd Mar 2004 19:21
Looks good just like mine

xtom
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 3rd Mar 2004 20:17
Thanks Cavex and G Bros

MIR, I will make it display more object info, including polygon count in the next version.
MiR
20
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 8th Mar 2004 22:18
Great! Sorry about taking so long to reply. I forgot which section this topic was in.

Libera tu mente y te liberaras a ti.

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