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2D All the way! / 2D Tile/Map editor

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Message
Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 4th Mar 2004 00:16
Directly from the readme:

The AgP Map-Editor supports:
-A 1200x900 tile map.
-2048 different textures/tiles.
-Direct placing and deleting of tiles on a
16x12 area.
-Loading and saving of maps.
-Building black&white (collision)maps

Here are some screenies to turn you on



A test map we use to build a B&W collisionmap, the walls (brown) are
loading with a negative image number (negative = hard)


The map, 50% of original size, see how big your map is!




completely coded in DBC.
And there's something better, if you are making an editor and need some help, you can get a copy of the code!
Please post suggestions and ideas.

Suggestion:
It might run slow on your pc, reboot your pc, shutdown any firewall/virus scanner and run again. It should give you the extra speed boost

http://www.geocities.com/hatesurvivor/Editor.html
Eight textures are included.
Have phun!

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 4th Mar 2004 01:33
It's still slow on my computer. You can't type anything into the file requester, because of the keyboard response time. It needs speeding up a lot.

Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 4th Mar 2004 01:43
If you are doing nothing then the program should do nothing either (only "do : sync : loop")

Your pc is the problem

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 4th Mar 2004 01:48 Edited at: 4th Mar 2004 02:02
I made this little test to see if it was my computer, but it runs fine. It's not the same as your program, but it is good enough to show that my computer is not the problem.


x=0
y=5

do


set cursor x,y

r$ = inkey$()

text$ = Text$ + r$

print text$

if text$ > LastText$

LastText$ = text$


repeat
until inkey$() = ""

endif


loop

Emperor Baal
20
Years of Service
User Offline
Joined: 1st Dec 2003
Location: The Netherlands - Oudenbosch
Posted: 4th Mar 2004 18:25
V1.2 is released pincho, its as fast as it can get. Or im forced to use 3D sprites (plaines)

Quote: "
UPDATED

Amd 2800+ | 1024mb pc3200 | A7N8eluxe | Ati Radeon 9800PRO 256mb
"
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 5th Mar 2004 00:05
Yeah it's fast now!!!

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