Hi,
Is it possible to change the sprite collision detection layer? For example, sprite_a is a backdrop sprite, sprite_b is a button and sprite_c is a mouse pointer. They are draw in the right order, so backdrop first, then button, then pointer. However when I do check sprite collision(pointer,0), it returns the value of the backdrop sprite and not the button (when I hover over it of course) - any ideas? I want it to return the button sprite.
I'm away from my DBP machine :-( - is there a set sprite collision off command? Even if there is, it solves the above as I can turn of collision for the backdrop, but I do have some cases when sprites overlap and I want to detect exactly what is under the pointer sprite, based on the draw order.
I hope that makes sense
Cheers.