don't use v# = 1.01 make it 1.1. 1.01 will probably give you weird results try staying away from numbers like 1.001 or 0.003 ect ect try keeping it with 0.3 or 0.1 ect ect and 1.0 might be fast im not sure though so try it with like 0.2 or 0.3 something like that should give you ok speed results for your move commands
for the move sprite command just do
V# = 0.0
[code here for movement]
move sprite #,V#
[edit]
ok i did some test and doing 0.0100 for my Velocity# movement see code...
if upkey()=1 then inc Velocity#,0.0100
if downkey()=1 then dec Velocity#,0.0100
seemed to work good but when it was first starting it went really slow and looked slugish so i think using 0.1 or something would still work better...
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