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Work in Progress / X-Quad Editor - Tech Demo [ coming soon ]

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Freddix
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Posted: 11th Mar 2004 17:39
I'm currently working and finishing the FPS demo developped with X4 ... It wil be available in few days

Here is just a snapshot to show you current quality result



in that demo you can :
- move with arrow keys / mouse
- jump
- take keys and bonus points
- open doors using keys
- use switches to open doors that can't be opened using keys.
- use teleport to jump from 1 map to another one .

The technical demo show what X4 actually support :
- ambient 3D sounds
- foot steps and noises for bonus/keys/door opening/switches
- collision system ( X-Truder collision system improved and adapted for 360° movements )
- Matrixes for ground,objects,items,platforms,teleports ....

walaber
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Location: Los Angeles, CA
Posted: 12th Mar 2004 04:34
looks fantastic as usual!

will the demo be a self-contained .exe, or will it come with the source/ base files for the editor?

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Freddix
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Posted: 23rd Mar 2004 12:37
the demonstration is in WIP

Here is the last snapshot from demo :




hope you'll found them nice

MikeS
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Posted: 23rd Mar 2004 23:53
Holy Cow!

I can't wait until you release this. This is going to be a must own tool for all DB'ers soon.



A book? I hate book. Book is stupid.
Freddix
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Posted: 24th Mar 2004 02:56 Edited at: 24th Mar 2004 02:56
thanks but it's far to be all

Look at these new one !
I've worked on some more lights FX ( lights halos ) :





walaber
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Posted: 24th Mar 2004 05:19
wow! those are really impressive screenshots!! with a lightmapped level, that would be incredible looking!!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Arkheii
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Posted: 24th Mar 2004 08:48
This is the editor for your Alienware game right? Wasn't the camera top-down view before? Or did you change the game?


"Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
Freddix
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Posted: 24th Mar 2004 12:45
X-Quad Editor was firstly developped for the Game X-Truder but,
I founded interesting the idea to develop more the editor and make it become a full product ...
Now, it is designed to help video game creation in general.
I'll try to give dedicaced source code to help in any game type ( like RPG , FPS , RTS , . . . )

Arkheii
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Posted: 24th Mar 2004 13:07 Edited at: 24th Mar 2004 13:14
Quote: "X-Quad Editor was firstly developped for the Game X-Truder but,
I founded interesting the idea to develop more the editor and make it become a full product ...
Now, it is designed to help video game creation in general.
I'll try to give dedicaced source code to help in any game type ( like RPG , FPS , RTS , . . . )"


And a wonderful looking editor it is. But, it will still work with X-truder right?

edit: Even though I know that you are French, most of us here speak English I can make out some of the words in the interface, but please say that it will have a 100% English version


"Story in a game is like story in a porn movie. It's expected to be there, but it's not that important." - John Carmack
Freddix
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Posted: 24th Mar 2004 13:17 Edited at: 24th Mar 2004 14:15
the actual editor release is no more compatible with X-Truder because I've done so many changes and improvements that the file format I use to save maps is now really different from original ...

I will probably release, When X-Quad Editor will be at it full completion, a Special version of X-Truder I'll develop to show the changes between beginning and actual state

PS : It will be like 3DMapEditor 100% French and 100% English of course

Dark Serpent
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Posted: 25th Mar 2004 06:23 Edited at: 25th Mar 2004 06:24
Wait so your showing off an FPS made with your map editor?

I'm such a
Dark Serpent
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Posted: 25th Mar 2004 06:26
Are you going to be selling this aplication or putting it up for download on the DBP website?

I'm such a
Rob K
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Posted: 25th Mar 2004 12:01
Looking excellent Freddix - Much improved from when I last saw it.

BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games. - Plus URL download, win dialogs.
Over 140 new commands
Freddix
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Posted: 25th Mar 2004 13:58
@ Rob.K : Thanks
@ Dark Serpent : X4 will probably be like 3DMapEditor ( Shareware product ) Because, I spend many times to improve it . I try to make it as usefull as possible and more, I'll give specific source codes for various kind of game to create ( to help on various kind of games development )

Peter H
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Posted: 25th Mar 2004 17:32
WOW!!! i think i just wet my pants!!!
can't wait...

You know, when i see an old lady slip and fall on the side walk, my first instinct is to luagh, but then i think, what if i where an ant? and she fell on me, it just doesn't seem so funny anymore.
Programmer Dave
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Posted: 27th Mar 2004 05:35
is this going to cost anythin?

I'm the guy you love to hate.
MikeS
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Posted: 28th Mar 2004 03:57
Can't say no to shareware that looks this pretty.



A book? I hate book. Book is stupid.
Freddix
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Posted: 28th Mar 2004 19:31 Edited at: 28th Mar 2004 19:32
@ r_kabouter : Here are snapshots from source code using TOP VIEW for games, it show you X-Quad Editor can be used for various styles of games




@programmer dave : X-Quad Editor will be shareware but, It's price is not yet defined ... All will depend on the quality of the final product

Hamish McHaggis
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Posted: 28th Mar 2004 19:52
Woah Freddix! Those shots look fantastic! I can't wait till this is released!

Trying is the first step towards faliure.
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Code Ninja
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Posted: 30th Mar 2004 01:44
Wow... wow... wow... wow... and did i happen to mention, WOW!!!

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Peter H
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Posted: 30th Mar 2004 01:56
Quote: "Wow... wow... wow... wow... and did i happen to mention, WOW!!!"

i agree with you but...all you ever use is "wow" maybe you should expand your vocabulary...

ooh ooh i got this great idea master yoda we could make a game! and the game's story line would be...
"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
sami
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Posted: 31st Mar 2004 00:02 Edited at: 31st Mar 2004 00:03
The lights halos are very nice.
Code Ninja
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Posted: 31st Mar 2004 02:13
Quote: "all you ever use is "wow" maybe you should expand your vocabulary... "

im too lazzy to expand my vocab, lol. good suggestion though .

Dragael Software
Current Project: 2D RPG Editor (DragnEdit 2D)
Peter H
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Posted: 31st Mar 2004 18:55
Quote: "The lights halos are very nice. "

yes very nice light halos...

"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
Freddix
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Posted: 2nd Apr 2004 22:47
@ all : thanks for your comments

Freddix
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Posted: 6th Apr 2004 00:48
I worked on a 3rd source code for Tech demo(s) ... it's for view like TOMB RAIDER , DARK AGE OF CAMELOT , . . .

Here are some snapshots :




Peter H
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Posted: 6th Apr 2004 17:56
ooohhh...aaahhhh... good job!

"Your wife is death. How? NO idea. But it is murder. REVENGE!!!!!!!!!"
Freddix
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Posted: 21st Apr 2004 13:57
Here is a new snapshot with improvements ( bonuses, weapons and bullets )



Peter H
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Posted: 21st Apr 2004 18:18
all hail freddix...


Formerly known as "DarkWing Duck"
Scouseknight
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Posted: 21st Apr 2004 19:10
Crikey this is one impressive piece of work to be sure - Freddix forget about helping me with my graphics - this is going to be awesome!

Rpg Cyco
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Posted: 22nd Apr 2004 11:43
Excellent work! Will be very useful for sure.

l8ter

Rpg Cyco

Freddix
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Posted: 23rd Apr 2004 12:28
thanks for your comment

I've added to editor these features :
- capabilities to parameter/change value for player's 3D Object animations ( idle, walk, run, jump, punch, shot, be injured, dying(falling)

- capabilities to set up to 8 various weapons :
--- Weapons is available/unavailable from beginning
--- Max, default ammo counter
--- weapon is/isn't auto recharge ( like origin weapon in Unreal game )
--- Weapon's projectiles can be : energy ball, real bullet, fake bullet

- define in game parameters :
--- style of view : FPS, top view, rear view, fixed cameras
--- style of HP ( no hp=3 lives , fixed hp , rpg hp progressives )
--- limited game ? ( use a timer or not )

and many other things ...

some of these features are available in source code for games
weapons, ammo bonus, shot are 100% functional in source code and editor...

Mitchell
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Posted: 23rd Apr 2004 15:50
This is looking great!

http://www.cysteine.tk/
Freddix
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Posted: 27th Apr 2004 01:26
New camera mode is now available.
It's for camera like in RESIDENT EVIL game

Inside editor, we can see cameras in the map and and a small camera thumbail on bottom left of the actual camera


in game it's look like this :


Peter H
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Posted: 27th Apr 2004 01:29 Edited at: 27th Apr 2004 01:30
cool! and BTW in IMHO i think it would be nice if you released a "1.0" version soon instead of adding a bunch of features...

[edit] and after the "1.0" version you could make it better...but at least we would have something to mess around with


Formerly known as "DarkWing Duck"
Freddix
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Posted: 27th Apr 2004 02:55
yes but Ver1.0 will be when NPC/Enemies will be available and can use scripts ...
I'm near to do these features

Peter H
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Posted: 27th Apr 2004 23:25
i don't really want the scripting and stuff, just the level editor part(LIGHTS!!!! )


Formerly known as "DarkWing Duck"
Freddix
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Posted: 11th May 2004 02:07
Script compiler/interpreter is now completed ...
Script are similar to AMAL ... the animation system that was present in Amos/Amospro on amiga computers ...

I start work on entities ...

Diablo Roker
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Posted: 11th May 2004 02:45
OMFg...nice....im gonna so use this..
M00NSHiNE
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Posted: 11th May 2004 03:52
Freddix - I dont suppose you could do a tutorial, or at least a few tips and notes, on how to do a scripting system? I just dont know where to start.

Freddix
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Posted: 11th May 2004 12:35
@moonshine : lol ... if you knowed amos, it's a bit like it ...
Look the sample I used to test commands in script ( in code section look )

it's really similar to amal .... with internal register ( that are different for each scripts ( DReg(x) ) and global register ( that are the same for all scripts ( AReg(x) ).

the sample simply move the object using arrow keys and make it rotate with mouse position ....

Heiner Hink
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Posted: 27th May 2004 19:01
Hi there,
this little Tool looks already very tasty ... while you are talking about "Resident Evil style games", i have to ask some questions, because firstly, i love the old style ResEvil games with prerendered graphics, and secondly, i have a real cool concept for such a game in my draver for quite some time.
So, will it be possible, to have prerendered graphics (backround pics) and invisible geometry? I guess the fixed camera is not a problem at all ...
Do you happen to have a timeframe for the release of this tool?
Thanks for your time,
Heiner

Beeing creative is a profession, not a task
Freddix
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Posted: 28th May 2004 01:17
not.
in fact, when I tell "style" it's because you can setup many cameras in the scene and depending where the player is, one camera or one other is activated . . . no prerendered graphics..

Marthik
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Posted: 28th May 2004 06:04
just curious, when you talk about the source, and stuff, and said something about diffrent types of games, what exatcly will we be able to edit? how much flexibility are you giving this thing?
Freddix
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Posted: 28th May 2004 13:22 Edited at: 28th May 2004 13:23
with the editor you can create your maps.
Inside, you can :
- Edit ground heights and textures and special attributes( killing grounds, teleports, etc ... )
- Add various objects to create walls, platforms
- Add various entities to create : bonuses, creatures( PNJ, MONSTERS )
- Script your entities ( for AI and Interactions )
- Define your world ( fixed time in the day with/without simple skybox, or Real-Time world like MMORPG, choosing the speed of day/night, allow random raining or snowing ( or none of them ) ... )
- Choose which kind of view will be used : FPS View, View from rear of the main character, View from top of player, Cameras placed on many places in the map to have a look like in Resident Evil
- Choose how the player is processed ( use 3 lives and no HP, use fixed HP ( like FPS with limit ), Use Evolutive HP ( like RPG )
- Choose which kind of inventory will be used. No inventory ( for simple games where you take all bonuses to finish a level ), small inventory ( only for keys, weapons like FPS ), complete inventory ( equipments, weapons, items, and more, like RPG )
- Entities support various kind of objects ( Equipments, Weapons, Bonuses, Bottles to drink ( for HP gain, Mana gain, and more ... ), etc ... )

so depending on what you'll use, you can create Resident evil like( not precalculated, Realtime 3D ), Silent hill like, Zelda like, etc ...

I'll give source code that'll support all features used by editor so, user will have only minor programming changes to do ( for options, presents, ending sequences, for examples... ) to make his game.

Marthik
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Posted: 29th May 2004 11:06
will we be able to use the source to say, make random maps, use the editor to make land parts, and then piece them together, and use our own hp/battle system, ect...

the program sounds really good, and would be a killer to play around with, but the game i am currently am working on, is going to be vastly diffrent from most games, so i would need to do a lot of editing, but i do like the smooth transition from 1st to 3rd, although i think i can do that to, i just need to use mulitple cameras.

looks really good though, even if it's not as flexible as i need, it would still be a good investment, defentily good for noobs, who want to make a rpgs.
Freddix
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Posted: 29th May 2004 11:48
@ Marthik :
Make random maps using source code : not sure.
Use the editor to make land parts : yes
Use your own hp/battle system : yes

teh game wiz
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Posted: 29th May 2004 21:01
cant wait till you realese a exe, great work!

[href="http://www.elliot-dickerson.co.uk]W0000000000000000000T [/href]

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