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DarkBASIC Discussion / MagicWorld objects

Author
Message
Cybermind
Valued Member
22
Years of Service
User Offline
Joined: 28th Nov 2002
Location: Denmark
Posted: 17th Mar 2004 16:41 Edited at: 17th Mar 2004 18:18
Hi, I have made a matrix with some trees on it, but only one tree loads in DB?!?!? and the objects takes numbers already in use by other objects?!!??! hmmm, I could change the loadfunction to handle this, so it is mostly the first thing i would like some help with.
Cheers,
CyberMind

EDIT: I fixed some stuff now, but now the objects do not show at all?!?!?! (the objects that I placed in magicworld)

EDIT2:Forget all my stupid questions, there is no way you could answer them, cause it was an error made by myself. If you wanna see my error, then here is a sample

Load magicworld matrix
position matrix 1,0,0,0

This will position the matrix the right place, but what about the objects? that was my mistake, the objects stayed where they was suposed to be
So right now, I do not need help.

Cheers,
CyberMind
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 18th Mar 2004 19:21
Hmmmmmmm......I smell serious extensions to MagicWorld functions. If I don't get to it first, somebody should write PositionMWDB() or RotateMWDB() type functions.

Crazy Donut Productions
Current Project: KillZone

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