Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / The wonders of space

Author
Message
Zufomec
21
Years of Service
User Offline
Joined: 13th Mar 2004
Location:
Posted: 17th Mar 2004 23:53
My question to all you Coders is simple, yet somthing which i have been un able to achieve

how do you make those funky space effects?

stuff like nebulars in the distance

and stars that look real, but when it is an actual object within the program, so like a sun at the center of a solar system

images of far off galaxies and all that malarcy

any help would be proper bo
thanks
Tim Ballisto
21
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Right behind you.
Posted: 18th Mar 2004 00:13
beleive it or not, everything you see in the background of space games are bitmaps. i can email you some of them if you contact me at a*r*c*h*r*[email protected] (remove *)


Programs for programmers.
Major Payn
21
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 18th Mar 2004 00:15
Most of the time all that stuff are just big images. They usually create a large skybox and texture it with the image, if done right it can look seamless. How reall it looks depends on how good an artist you are

P4 3.2Ghz/Alienware area 51/radeon 9800 pro 256mb/sound blaster audigy 2/5.1 surround sound speakers.
zircher
22
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 18th Mar 2004 00:15
I use a high resolution inverted sphere and texture that.

If you mean how the textures are created. There are several solutions available:

1. Steal pictures from NASA and the Hubble Space Telescope. (free)
2. Use Universe. (shareware)
3. Use Starbits. (abandonware?)
4. Use POV Ray with the galaxy.inc file. (free)
5. Use several different plug-ins for Paint Shop Pro or Photo shop. (?)
--
TAZ

Zufomec
21
Years of Service
User Offline
Joined: 13th Mar 2004
Location:
Posted: 18th Mar 2004 18:17
skybox, what is this?

i knew it was bitmaps, its just how do you get them soo good, but this has been answered!

thanks for the help!
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 18th Mar 2004 18:58
A skybox is an inverted cube/box object you can make in a 3d modelling program, or just by using MAKE OBJECT CUBE or MAKE OBJECT BOX. It has a negative size value, so that the texture will appear on the inside, and instead of seeing empty blue space, the player will see the texture on your skybox, and it will look like a sky if you do it right.

Crazy Donut Productions
Current Project: KillZone
Algae Man
22
Years of Service
User Offline
Joined: 11th Nov 2002
Location: Canada
Posted: 19th Mar 2004 04:02
Ah, nebulas. A very nice effect if you know how to do them. It's actually quite simple to create seemingly volumetric clouds and nebulas with just a dozen or so plain objects. All you need to do is have several ghosted plain objects in a cluster, randomly positioned, with nebula textures. If you have them always pointed at the camera using the point object command, the cluster will look like a 3d, volumetric cloud - viewed from any angle. Remember that the nebula textures don't have to be overly complicated. Just paint a coloured blob, add some wisps and smudge and blur it.

Login to post a reply

Server time is: 2025-05-23 00:38:19
Your offset time is: 2025-05-23 00:38:19