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DarkBASIC Discussion / kinda an extension of the last

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The Jackal
21
Years of Service
User Offline
Joined: 12th Mar 2004
Location:
Posted: 18th Mar 2004 18:44
am trying to do an ingame menu not like a main menu, i know this can be done as the guy who made strutt your stuff did it with a laptop type thingy, (btw if neone knows his e-mail address could you give it to me pls) and i was just wondering if neone knew how to implement it i would rather not be told just likepointed in the right direction

thanx

aj

Now this is the law of the jungle As old and true as the sky
And the wolf that shall keep if may prosper
But the wolf that shall break it must die.
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 18th Mar 2004 19:02
You could use the 2d commands (sprites, sprite collision, etc.), but that would slow most computers down considerably. Another option is textured planes that are positioned facing the screen. If you want a 3d type thing like where you pull up a laptop, you could just place the cursor on the face of the object relative to the position of the mouse.

Look at http://www.robinking.com/magicworld to get the MagicWorld source code. That had a really slick menu system thing, and it was written in DBC.

Crazy Donut Productions
Current Project: KillZone

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